

SiN was released in the era of pre-Half-Life, fully-3D shooters. Upon release, it was heavily criticised for its hugely long loading times and numerous bugs - shortly afterwards, HL1 was released and cast SiN into the dustbin of history alongside other shooters of the time, such as the equally unfinished and broken Kingpin. It simply could not compete. The game fares little better today. The maps are ambitious, but very confusing and sometimes borderline broken. Level designer Charlie Wiederhold (who had worked on Shadow Warrior expansion packs, among other things) has written on his site about the rushed, chaotic development environment that produced these very flawed levels. Even basic building blocks of the game like movement are flaky - climbing ladders and even walking in a straight line are frustrating. The visual glitches and bafflingly annoying main menu sound are further evidence of SiN's botched production. SiN may look fun at first glance, but when it comes to shooters of its time, it is one of the runts of the litter. Seek this one out for historical curiosity purposes only.