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Nosferatu: Wrath of Malachi

Childhood Nightmare Made Into Videogame

Nosferatu as a FPS falls into the same place as King Kong the Game and Call of Cthulhu: DCotE, it's a weird but effective experiment that resembles a fever dream. Try to remember those constant childhood nightmares after watching Bram Stoker's Dracula or any vampire flick, because this game recreates that to perfection. You can perfectly sense that you are not playing an adaptation, but more like the developers' memories about those works, creating that dreaful ambience that your mind created during that horrific nightmares from your childhood. But there's no best way of explaining this that with the randomly generated castle, which, because of limitations of course, has this design that doesn't feel at all right, but thanks to that, gives the same uncanny valley feeling that a dream does, while also not being difficult to navigate through. Also, it keeps things away from being repetitive if you do a replay, even though the maze like nature of it can be quite boring. But of course there's more that just wandering through rooms, and there is a word that can describe the other aspects of the game: rawness. From the stock music and sounds, to the low graphics and unstable shooting, and yet, I have enjoyed this, because, again, it resembles those childhood nightmares where your young brain had to use the sounds and looks of a movie just to scare you while also creating a place that made you feel uneasy, like this game's randomly generated castle does. This time, you are not a scared kid, but a Van Helsing like hero who has come to revisit those old nightmares in order to put an end to them with your full set of holy weapons and tactics, and boy, what a fun time I had while doing it. A truly cool videogame for retro gamers and others who want to try something different, but be aware of the archaic nature of it.

4 gamers found this review helpful