I got this game with a GOG giveaway. Otherwise, I wouldn't have paid money for it. Still, it was kind of fun. It's more than obvious that the developers were Resident Evil fans, and while the popular title itself is not bad, I personally think it's overrated. *Cue angry fanboy noise* There are far too many people who create these indy titles that aren't even original because they're just like another, better game. That's basically what this is. So, the game is definitely good-looking and has a good atmosphere. Each character has different weapons that can have different ammo types. You can combine items to create better ones. None of this is particularly new to anyone. There are two different reloads; fast and slow. Not a bad idea, especially when it comes to combat vs downtime. However, you have to manually reload all magazines via inventory menu, which seemed pretty silly to me. It is not possible to combine ammo types in one magazine. Also, a quick reload will drop the old magazine on the ground, where it will stay until it is picked up again. There's a gameplay version that removes this feature, as well as others. The story was mediocre. Big pharma is the villain and all characters are blithering idiots with horrifically bad voice acting and subtitle translation. I'd say that's the worst of it. In the end, if you like Resident Evil and are interested in a low-budget zombie survival horror game, give this a try.
This was a pretty dang fun game. I couldn't put it down, so to speak. Not super long, but taking the time to find everything, achievement hunt and fully understand the story will give this game the most hours. There are multiple choices and multiple outcomes for side missions. The main story itself, I believe, has two different outcomes. The main character is kind of a street fighter cyborg hacker, the way I see it. The game has RPG elements with multiple supportive inventory items, upgrades and unlockable skills. Actually, it reminded me a lot of a 2D SNES Shadowrun, but maybe a little more simple. Lots of beat-em-up style with some marksman combat. There can be several ways to solve a problem. Story is pretty good. You'll be required to read through/listen to a lot of dialogue if you want to understand it all. Would definitely consider this to be a mature title. Some parts of the game have dialogue that describes intimate body parts and a side mission involves an adult club that portrays naked individuals. Mind you, the graphics are pixelated. So, while it's implied that a woman is topless, or a dude is sitting in his birthday suit, it's not visually clear. In addition, drugs are a big part of this dystopian world. Bottom line, if you think you would enjoy a retro sci-fi RPG beat-em-up game, you'll definitely like this one.
I consider this one of my all-time favorite point-and-click adventure games along with other classic titles from back in the day. Lots of well-known voices make up the cast and the humor is good. There are some vulgarities, FYI, but nothing innappropriate for a teenager. Most of the humor consists of slapstick, puns and jokes ranging from eye-rolling to pretty dang good. Lots of puzzles and detail to pay attention to. Story is simple, like a typical kids cartoon, but not in a way that an adult can't enjoy. This game does not have any of the bullcrap from lesser point-and-click adventure games, like nonsensical item and environment combinations, difficult-to-find objects or flawed puzzle logic. Everything is clear and makes sense. Looking to try a good new adventure game? This one will definitely deliver.
The medieval setting, characters, retro graphics and large number of various commands and actions are very cool. However, this game shows its age and flawed mechanics. It can be beaten very quickly if you know what to do. However, dialogue is invariably timed, and you cannot read what someone just told you a second time without reloading a save and reconversing with them. Then, there's the ever infamous wandering character phenomenon. You will simply tell your character to talk to someone, use something, etc. and he will wander around the screen like a brainless twit as the game's fickle programming tries to get him to exactly the right spot. When other characters are involved, it looks like a scene from the Three freaking Stooges. My wife would glance my way frequently as I shouted, "Quit screwing around!" at my computer screen multiple times. Also, the music in this game consists of literally one to two notes. If you're looking for good old retro point-and-click adventure games to play, don't bother with this one unless you're some kind of collector/completionist.
I had heard of this game for years and never played it until now. It's what you would expect from a point-and-click adventure game. Talk to people, examine stuff, collect items, use items, solve puzzles, etc. The main character is likeable, but a little typical, I suppose. There's voice acting and a soundtrack. I unfortunately stumbled upon a bug where Joey, the robot, got stuck and would not follow me into the elevator, causing the game to basically freeze after my character asked him to follow. I, of course, had only one save and it was after Joey stopped moving. Had I not downloaded some backed up save files I found online, I'd have had to start over, which would have pissed me off royally. That's the biggest beef I had with the game. The story was interesting, but a little predictable. Visually, it's pleasingly retro. Anyway, think of King's Quest, Space Quest or similar titles. That's what this game is like. If you're an adventure game fan, definitely try this.
Overall, it's a good one. You can be a good guy or a bad guy. Lots of dynamic ways in which the people around you react to or are affected by your decisions. Being a good guy is basically hard mode. You'll never be able to fully upgrade your abilities, and combat is a challenge. Being bad, on the other hand, is easy and means you can upgrade just about everything completely. This gives it replayability value. Pretty good dialogue and an interesting story with a unique take on vampires. Now for my beefs. This game gives off an open-word vibe, but you are continually barred from going anywhere the game doesn't want you to go. Even when you've done enough story missions to roam the map, there are plenty of EXTREMELY ANNOYING one-way gates/doors that require you to traverse all the way around the map to the other side in order to unlock it. The cherry on top? No fast travel. Ever. Not even between safe zones. You spend about two thirds of your gameplay running to and from your objectives. Not to mention the map design is atrocious with dead-end allys and out-of-the-way paths. This, I suppose, is meant to accurately represent 1918 London. Lastly, you need to be very careful when gathering lore collectibles. Just one wrong decision completely hoses your effort to get 100% of them, as I very ungraciously found out. Otherwise, 100%-ing the rest of the game shouldn't be too difficult with two separate playthroughs. As of this review, the game is 4 years old and the developers are still charging $40 for it. I got it on sale, by some miracle. I recommend, if you're interested, that you do the same.
I finally beat it, with the good ending. The game itself is fun and the puzzles are moderate. There are something around 5 bad endings, which are super easy to get, and one good ending. It's really hard to get the good ending. Like, one minor, seemingly unimportant variable will hose your only chance of getting it. It's likely the developers did this on purpose. That said, the game has significant replayability value. I didn't read the book. However, from what little I know of it, the game deviates quite a bit. I say treat this like a separate title altogether. If you liked the old point-and-click adventure games from the 90s, this will give you a familiar experience.
The game is visually pleasing and that's about all I got out of it. The voice acting is awful and the game tries to be funny, but isn't. Not being able to skip repetitive dialogue is also a huge annoyance, considering how forcefully slow the actors speak their lines. In the end, I would not pay money for this.