

Finally finished it, and really enjoyed my time with it. Many great fights (the F____ S_____ is my favorite), movement was a treat, the economy is far more developed and lasting than in original Hollow Knight (important if currency is in the place of small rewards), and I *might* like the writing here a bit more, if only because having a pre-existing speaking protaganist is cool. BUT. Balance might still be an issue, post-patch. What does and doesn't deal double damage is inconsistent, boss-hitboxes are a bit unpolished (especially when staggering), and many horde fights are harder than the surrounding bosses (especially when they don't drop the materials required to maintain your crowdcontrol tools). At least the movement's only "issue" is that you start out with a diagonal dive-strike instead of what you had in og HK, which is hard to get the muscle memory for. There is also the issue of accessability with navigation. The compass still taking up an item slot isn't interesting, and I'm willing to bet the vast majority of players wear it for 95% of playtime. Also, some maps are too hard to reach for some locations, and it's simply annoying. But if you have the ***TIME*** to get through all that, then you get a pretty satisfying experience. Definitely worth the money; worth the hype; worth the time. The "true" ending made me so happy, and likely will for you if you played the first game.

While the gameplay, visuals, and (some of) the music is only above average, the story is genuinely the best I've seen in a game. I played Undertale and OneShot before this one, and was blow away. I played Omori after this game, and still think iSaT's story is superior. If you game for the story, then this is required reading. (At the time of writing this, I only own it on Steam. I'm pointing this out because I am new to GOG, and don't know if it'll display if I own the game here or not.)