This is an absolutely superb simulation of surviving - and ultimately not surviving - the zombie apocalypse. The level of detail is simply mind blowing, up there with Rimworld or Dwarf Fortress. In its current form, the game delivers much of what was promised, and the modding community has produced the rest. It's one of those games where you'll create emergent narratives around the mechanics: you'll really feel it each time your hours (or dozen of hours or hundreds of hours) of development all ends in one tragic bite, or a bad bit of fish. Sounds great, right? Well, yes, but there's a fundamental problem: each playthrough is largely the same. First, three days of watching TV, looking for books and basic tools, and disassembling furniture. Then you'll grab any car, drive to one of the wells, plant cabbages, forage for sticks and stones, build walls, and take the battery, radio and bulbs in and out of your ride every morning. You CAN do other things, but they're all worse choices and will end your game faster. And each game will end, and you'll be starting over and doing the exact same things over and over again. Yes, there are some scenarios, a plethora of sandbox options, and playing with different abilities and particularly disabilities can alter the challenge. But essentially there's only one really effective strategy whatever the mode, and eventually you'll simply lose the will to start over and do it all yet again. Your experience OF the game will eventually mirror your experience IN the game.