In terms of indie-deckbuilding cardgames, Inscryption is just below top-class. The battle-system is tightly designed, and the dev really mined every possible angle out of it. The game uses great care in alternating between generic and unique design-elements, and puts a lot of care and effort into delivering an immersive experience. However, it is also a pretty story-driven experience, and I have to say that despite the story being good enough to elevate the game, the Dev's style is not for me. Daniel Mullins tends to write what he knows, and he mostly knows video-game developement. So, he makes games that are, in a way, about making games, and the story is kind of unfocused in the aspects that go beyond that theme. That doesn't make it a "bad story", but it is a limitation on what the game can accomplish.