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Kingdom: New Lands

Skull Island Patch breaks balance!

I loved this game when it came out and played the hell out of it! Such simple mechanics, but sound and at design is just so immersive. And you really get scared a little, when you are far away from your home base behind three portals, which can spawn enemies at any time. But the latest Skull Island Patch, I don't now what to say. For me its close to unplayable and in many, many tries I haven't even reached Skull Island. In my opinion the balance is just broken. A big part is the randomizing of the island tiles on your first visit. On the old version I had maybe 2 out of 5 maps that where just unplayable, because important buildings are missing, or the only camp to spawn new units is too far away. But now, EVERY map so far had a ludicrous layout and was close to unplayable and for the most part unbeatable. - Playing three maps, only to find out that the last island is broken is NOT fun! - Many important tiles missing on later maps. I had maps without even one hermit or temple, just unplayable. - The one hermit available is the same I have already with me from the previous island - Enemies are much more aggressive, but the player has not gained one feature to fight this new aggression - AI of enemies has gotten better, AI of your own troops is still absent Right now this game is pure frustration and the fun is fading away. Also the maps are so empty and vast, there are way to many occasions where its just "now i have to press right for a couple of minutes, to return to my base". Why no multiplayer? Why not more content, more tiles, maybe a little town at the port or in the middle? And please give me more control over my army! Just a place in the main base, where dropping a coin retreats all my men, or where I can send all soldiers to one side, etc. On the other hand I had a lot o fun with the old version and played this game much more, than anticipated, so its still a great game. Just skip the latest patch.

6 gamers found this review helpful