Pros - most of the things that made the first game enjoyable, have returned. Beautiful setting, good storyline, great challenge, and for what it is, absolutely excellent. It's a hard game, with many similarities to the first, but even more so. You must think ahead, pay attention, and use every advantage at your disposal. Cons - It's bloody hard! (That's a good thing and a bad thing.) One moment I'm ready to screech in frustration, next I realize 'oh, duh, I'm stupid, should have noticed that...' and am able to continue. But, for me, the worst con is the levelling system. The first game's system was more in keeping with your regular tabletop pen and pencil RPG, and that's one of those things I adored about it, so to lose it for a sort of...watered down version kinda feels meh. But that's just my opinion, take it with a grain of salt. However, there is one massive drawback overall, and that it's next to impossible to find any guides or advice on getting through an area if you're having a nightmare of a time doing so, no guides, nothin', and that applies to both games. (Well, there are some for the first game, but it's all in German, and quite incomplete.) Overall, Blackguards 2 provides a good sort of frustration, it makes you THINK, it doesn't spoon feed you, there are consequences for being stupid. Granted, my opinion of the game is coloured by the fact I'm only past the part where you get Naurim, which was a hellish level and required lots of reloads due to me not noticing the changes in mechanics properly.