I simply loved turn-based games because such allowed me to think things through, instead of quick switching reflex from that mistakenly labeled as RTS. It is really hard to find good, turn-based naval games and Atlantic Fleet quenched my thirst momentary for this genre. I really wish GOG would be able to add to their selection the various versions of 'Harpoon', the classic of classics of naval warfare. Well, my biggest complain for Atlantic Fleet was the fact that all the numeric text used for the various gunnery elevations, degrees for steering and such were in blockish SMALL font and with very, and I meant VERY low contracts to their backgrounds. The numbers representing fuzzy increments were so hard to identify, I couldn't make out if the number between 20 and 40 was 30 or 35, as before 20, increments were marked in 5s but it appeared after 30, the numbers jumped to 40 and so on. Of course I could not be sure as I couldn't make out the numbers represented and here I am, using 1920x1080 monitor resolution already! I have mistaken numbers quiet often and ended up firing my guns into empty plots of water! Very frustrating that but a simple GUI improvement could have fixed. How about just a small numeric counter by the side to actually show the elevation adjustment!!!? Or even just a bigger real estate for that gunnery elevation slider? While the gunnery combat was acceptable- other than the aforementioned hard to read numbers, aerial bombing and strafing were outright cruel in execution! OK, so the launching and flying the planes to the targeted ships were simplified and automated but once there, the DIVING to attack and the actual BOMBing attack were all just guess works! There were no crosshairs whatsoever, as in real gun sights or bomb sights to aid in the attack; I simply get a third person view of the tail end of the attacking plane and guess at when to dive and when to press the 'bomb' button! The designers could have at least added some cruel sighting system to make that part of the game a bit more involving. Granted that aerial attacks were much faster than ship-to-ship combats, maybe an added aerial attack phase could be added to at least allow the player to steer the attacking plane UP, DOWN, LEFT or RIGHT while it is flying forward toward the target- even if it is in shorter turn-based increments! I believe the aerial portion of Atlantic Fleet was the less rewarding of the game. Overall, Atlantic Fleet does have it faults but hey, it's one of the very few out there for now. I am hoping, counting on Killerfish would either release a patch to fix these or would add those suggested features into the next version. And my final hope would be for Killerfish to somehow add this engine to portrait modern naval warfare a la Red Storm Rising and Harpoon!!! So, instead of gunnery with 4" guns, replace such with missiles and radars and jamming, etc. Now that would be a real Killer!