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Fallout: London

A review that wil only mention bugs once

Game crashes occasionally, but I've got that (somehow) fixed. For context, I've joined the Vagabonds, and am just about to cross the river with the Ferryman. 12 hours or so in. WORLD: So from a world standpoint, I appreciate the methodical, hands off approach to exploration. I have plenty of room to walk around town and check things out at my own pace. There's fun little stories and details tucked away everywhere, very akin to F3/FNV. F4 suffered from clutter, and areas that would constantly repopulate with enemies. This mod (that's basically a full game), feels like I'm interacting with the world and peeling open the rubble to see what's inside. Awesome! DIALOGUE: The dialogue from characters is great with some mixing issues here and there. What was a tad disappointing was how limited your dialogue options are. Very just-accept-the-quest-and-occasionally-ask-what's-going-on. But that's typical for a fan project, so I'll let it slide. Original music, great actors with good quality mics. STORY (so far): Has some good mystery in the beginning, actually a better set up than F4, tbh. Rather than chasing after a son your character cares about (but not one the player does), the game gives good agency for your character and the player. You were in a lab, someone is overseeing this experiement that is you, and you want to find out more. I haven't gotten far enough to get those answers, yet, but I look forward to it. CONCLUSION: The pacing of exploration is key in a Fallout game. And this has it in spades. I'm always curious, I always see something or someone and want to find out more. The pacing with currency, ammo, and weapons is also perfect. I never feel too overpowered, but also know when to run away from a fight. Dialogue is good if limited in options for responses, and I'm excited to see where it goes. Also Churchill being a stocky loud lil lad is perfect for an English Bull Dog. 10/10 on doggo maxxing.

3 gamers found this review helpful