There's a spell that lets you capture monsters and use them in battle and it's probably the best part of this game. There are only a few spells that are capable of doing good damage outside of artifact upgrades so most of the combat ends up being pretty 1 demensional. Boss fights lack variety of difficulty. Once you've learned to dodge attacks on the first go through, the battles feel lackluster. Once I completed my first win on the main boss, I was able to complete the next 3 runs in a row and beat the game without dying. There were only a few mobs that posed any threat to me actually dying. Concept of the game is good, execution feels lacking.