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Cyberpunk 2077

Good Start

The world has glitches and the physics needs some tuning. For example if I'm riding sideways on a hill I'll angle with the ground and not straight up like with normal gravety. Clipping, floating objects, the T pose and such were more common than a Bethesda Fallout game but not enough to stop my enjoyment of the game. The game itself was good. I certainly enjoyed it overall. I coudn't box or drive in this game. The controls need some tuning for this and some interaction. The side quests/jobs were a bit disjointed. Some told the story and character development. Some were just a way to make money. They did teach me how to use most of my skills. Boxing excluded. I played a male V. When I was doiing the River side quests it felt like we were dating. Not my cup of tea. Later I looked it up and he was a romance option for a female V. They must have recycle the dating material. Same with Judy. She was my cup of tea, but I wasn't hers such is life. The main thing that made me call the side quests disjointed was Johnny silverhand. The first time I meet Johnny (I'm tryhing to avoid a spoiler her) lets say you can't stand him. Then all of the sudden he's chummy. Or not. It wasn't consistant. There is a story arc with Johnny and he does progress to being friendly if you follow that arc. If you want to complete all the quests, you do have to follow the ark. Personally I had no use for Johnny. The main questline is short. They have the kind of depth you expect from this developer. Depth aside they really didn't give enough time to properly develop the story. It was compressed. If this were another company, I'd say they did good. Given it's this one. They know how to do better. Overall though compared to Witcher 1. Excellent job. By the time they get to Cyberpunk 3. This should be even better.

6 gamers found this review helpful