Would rather not have been in the shoes of CDPR back on the 10th of December. They were damned if they moved forward with the release and damned if they decided to delay. It seems to me that 2 things happen in the 8 years since the first teaser: a.) People convinced themselves that the game will be exactly what they had in mind. b.) The amount of hype built up was impossible to live up to (not that CDPR themselves are not at least partially to blame for this). I highly doubt that this game was in active development for 8 years. Remember: 2015 - The Witcher 3 and Hearts of stone 2016 - Blood and Wine 2018 - Gwent and Thronebreaker CyberPunk 77 is lot like the Witcher 3. A lot of issues almost seem to be inhereted from the Witcher. Odd balancing choices, depth that seems to have been designed to be experienced through several playthroughs or just "be there if you want it" (crafting comes to mind, perfectly fine but so hard to get what you want (need a blueprint, the components and the skill lvl.) that it's easier to hunt down what you need, or not bother at all) Driving feels weird. Lots of oversteer, but also lots of grip, so it's mostly uncontrollable. Suspensions are '70s muscle-car soft, but cars are also sitting low, so they constantly bottom out. This causes excessive headbob in first person, not to mention that you will feel like you need a booster seat, cause the dashboards are so high, and you are sitting too low. The gunplay is fine, but the effective way is always the most boring (smart weapons). The main story is a lot shorter than I hoped. It has some (mostly amusing) bugs on PC, but if you have the rig, there is no game out there that compares. Everything else hovewer is a positive. Every square-inch of the map looks amazing, it drips atmosphere. Voice-acting is stellar, characters feel real, and the side stories are the true strength of the narrative. Even in it's current state it's more than most AAA game out there, but it's not CDPR's finest work.