Very solid game, it's hard to classify but I would say it's a horror game first, a puzzle game second, and an FPS third. Some aspects of these genres all feature in this game, though not scaled too daunting for novices to any of those genres to be too difficult/offputting, and the blend really works! While all of these genres feature in this game, you'll often move between "scenes" of each of these genres, solving a puzzle gives way to a combat encounter, or some solves could present with a horror element waiting for you on the other side. While this game does a great job of setting the atmosphere, the insertion of some comedy/light bits help keep the darkness balanced; there are discussions of mature themes, with different themes central to characters in the game, and jokes at appropriate times to not break immersion. This game explores mental health themes directly, yet punctuates the horror with a minor drop of comedy to keep it from being too gloomy. I grabbed this game because I got Lovecraftian vibes from the trailer/screenshots, and I got what I wanted and more. If you're looking for a game that keeps you engaged and a little spooked, this is worth the full sticker price. If I could say anything against the game, I would say that the engine has a few quirks. I encountered some strange jump issues where jumping didn't behave as expected. I also noticed strange mouse sensitivity issues, likely caused by screen tearing while the game catches up with a sudden turn of the mouse. I had one instance of strange AI behavior so far, but all of these technical quibbles are very small, especially compared against the overall quality of the game. If you're a fan of horror looking for a good story, this is it!
I got this on a whim looking for something slower than my typical games and, while you can pause the game so you can catch up command-wise, this game has a lot of compelling choices to make in a single map! The most helpful review at time of writing mentions the variety of map biomes which all affect the run fundamentally (felling trees always gives wood, but sometimes it can also give food or crafting resources based on the map!) and informs how you should plan to build; however, the roguelike elements can sometimes remove a path you really planned on, but then also throw you something that works unexpectedly well. A recent balance patch moved around some of the out-of-map benefits in the tech tree, which can help your runs greatly. Some of the tech tree options are simple passives while others can be more substantial. All of them offer good benefits and I don't feel like there are "duds" in the trees. If you like to watch input and output of things while also making sure you're looking forward to manage a win condition, you'll like this game! It's worth repeating that the roguelike elements make your cities fleeting rather than long-haul maps, so if you want to spend a long time on individual maps it may not draw you as strongly. What sparked my appreciation of this game stems from the usage graph that was recently implemented. I'm a new player who started this game with that feature already live, and it saved my first real map. Food can be scarce sometimes, which you can stretch by combining ingredients into more complex recipes. Still learning the game, I was struggling to find where all my berries were going, and I desperately needed them to make pies to keep the town fed without scarcity. Using the trend graph, I was able to see that they were eating all my berries the moment they hit storage. Going hungry for a minute was the only way to get them to stop eating the berries intended for a pie! Having these options make for a memorable and engaging game!
Astounding card game that balances strategy and a bit of bluffing with creative and unique mechanics. Game is Free To Play and very generous for a F2P, and it isn't Pay To Win. Decks could be made competitive without spending money, but planning would be needed to get the most expensive cards into your deck (if you spent in-game currency on a card that doesn't work out, it could set you back if you want to stay F2P). Welcome bundle is a very small amount of real money for what you get, and game has a stand-alone expansion that unlocks cards in this version of the game for purchasing the expansion. This game just released it's "Homecoming" rework, which is the source of many 1-star reviews for this game. Homecoming was a fundamental rework, which changed the game significantly. As someone who played the beta fairly substantially before the rework, I personally like the direction moreso than before but YMMV. Because the rework is still fresh, expect rebalancing to happen at a more sudden rate than other current card games. If you're expecting the game to be stable as-is, give it more time as we're still experiencing patches to adjust some core components of the game. Metas can form around rebalancing, so sometimes you may find yourself against a similar deck across several games. One complaint I had as I was getting into Homecoming (even as a beta player) is that the rework left some of the mechanics vague and the UI didn't always explain things as well as they could have. If you do plan to get into this game seriously, pay good attention to the tutorial. It helps a bit, and maybe peruse other game guides for more tips. They just patched in more UI tips, so I expect this problem to lessen as time goes on. TL;DR: If you like card games and don't mind balance patches somewhat frequently (review written Jan 2019), I think you'd have a hard time going wrong. It's free, so the worst thing you could lose is a bit of time while you decide if the game is for you.