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This user has reviewed 88 games. Awesome! You can edit your reviews directly on game pages.
Freedom Planet

Hard, but fun.

First , i wanted to mention that this game is no much of Sonic as many write. Yeah, certainly there is some bits and ideas was taken from Sonic, but not that much. Moreover, i kinda fell it more similar to Bubsy then Sonic if you dont want to play it fast. Once you go to explore levels you quicly find a lot of various path, caves, treasures and stuff. Even more, there is "vertical layers" and no main road allowing you to complete level several time with new experience each time. Not often you see game designed this way. As for gameplay itself its mix of platforming, charming story, supercute characters, lot of nice jokes and, somewhat, challenging fights with bosses. Game becomes quite hard pretty quickly and even with a lot of health and plenty of heath powerups you will find yourself sweating a lot. Some levels little too much hectic and action intensive for me. Thanks game dont make you to repeat whole level in case of death at boss fight. Graphically there is nothing to whine about. Its colorful, its bright, not to excess, its "16-bit", but not in hardcore way. Maybe there is little lack of attention to details at some levels, but i guess its fine anyway. Music is pretty good. Cannot call it superb, i heard better soundtracks, but it fits game pretty well. Story getting somewhat awkward at some points, but i like its lighthearted atmosphere . As for replay value there is several characters to play (so far i prefer Carol, cause i found here easier to control) with with different abilities which can change gameplay style a lot. Also "alternative paths" mentioned above will add exploration interest too. So, in conclusion i recommend this game for everyone. Maybe its not will be everyone's favorite but i dont see how can someone dislike it.

2 gamers found this review helpful
TRI: Of Friendship and Madness

Stunning , but unexpectedly hard

Ok, i got this game at pretty early stage of developement and seen most of its progress. From that early time its already was damn impressive and its became even more stunning on release. So, that you get in it? You get very memorable and fresh visual style, beutifully designed levels, no, not just GOOD, but piece of art. You get nice ambient music, you get interesting (more or less) plot and ofc, gameplay. Gameplay itself is "platforming puzzler". Yes, sounds plain, but its not. Main features in this game is TRI - ability to "draw" triangles almost everywhere and use them as platforms, later in game you will be even able to use them to walk on walls, ceiling and so on. These TRIs allows user to reach virtually any place in game. Well, if you manage to use them right, since They still limited by several rules, so game-play is not that easy. Use of TRIs is also limited only by players style. For example if you have hole in ceiling you need to enter you can use TRIs to build staircase...or just build path on wall. Its up to you. Levels itself gradually becomes harder until middle of game, when they quickly becomes pretty hard and require not just "reach that Fox statue" but many walks back and forward to bring more cubes and stuff. Many puzzles allows different (in details, not in general, i guess) approaches to solve them, but in same time, many declines "direct" one and need to use of dirty hacks. Each lever require to get 3 Fox statues to complete them, hidden in difficult locations. Putting that fox statues aside, there is also idols to search, but on latest levels they usually hidden in that unexpected places, so its hardly possible to collect them.

28 gamers found this review helpful
Pier Solar and the Great Architects

Actually, not so great

This game, just after it was released was one of my "Wishlisted for real" games. So, i got it once and...picture is bright, plot, from start looks nice, albeit way too filled with stamps, but after you get on you first expedition. Fights. A lot of them. All random. All repetitive. Quite boring. That was my first disappointment. Next, actual plot. It filled with holes, hints which quite hard to see, and situations with "i dunno that to do now". Whole story doesnt touching that much too. Balance is another problem. First "island" is easy enough, but on second you encounted powerful enemies with poison and game instantly get hard and so on. Dint get me wrong, i think developers really did put a lot of efforts, they even made pretty much working Linux port, even with gamepad REALLY working, but game overall just doesnt catch your interest. Maybe, it would be better with more ARPG style, then traditional, game would be faster and played would not losing all interest in repetitive battles.

32 gamers found this review helpful
Paranautical Activity Deluxe Atonement Edition

Worst crap ever

First, i never understood all that hype about this game. When it was released peoples gone crazy. When i tried it i...was shocked. Second - nobody cannot say i "just dont understand it" cause i like 3079 and 3089 which is way stranger. So, about game. Basically you just need to go in one room after another and fight voxel based monsters. There is not much of plot or style or similar things in this game. Just go and kill or die. Usually you will die. Game is insanely hard, but its not that "challenging" hardness but just unfair type - put gamer in almost impossible combat and see how it will survive. Some peoples loves that stuff, not me. Music? Oh, that awful sounds just asks to be disabled right after you hear. Gameplay? Its generic shooter with some weird gimmic. And yeah, all that rumors about developers engaging in quarrel with gamers and not tolerating any critical response and "being jerks" its all truth. But all of that is not important. Main thing is that this game NOT WORTH EVEN A PENNY. Its looks cheap, its plays cheap. If you want some "strange shooter" which will not just anger you for nothing - look at some other game.

16 gamers found this review helpful
Beatbuddy: Tale of the Guardians

Not Aquaria descendant

Good game with some puzzle gimmicks. Initially i was expecting some of Aquaria like gameplay, especially due underwater environment and music relation (remember tunes in Aquaria?), but in truth they nothing like similar. There is no openworld, not much of exploration, a lot of rhythm based arcade puzzles, almost no fighting. In term of visual design its, in some aspects, have similarities to Aquaria, its even beautiful sometimes, but still not feature that much underwater world as Aquaria. Sometimes its can even be called dull. Overall its much more cartoonish. Plot is OK, but nothing like epic, with tiny bits of humor. Overall, its decent arcade, not hardcore underwater platformer with rhythm and puzzles. But nothing more.

9 gamers found this review helpful