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This user has reviewed 34 games. Awesome! You can edit your reviews directly on game pages.
Lords of Xulima Deluxe Edition Upgrade

Good and bad, think yourself

I got this DLC as part of Deluxe Edition. Lets get it clear - Bestiary and Myths interesting to read, Guide saved me several hours of life, and its not that detail so you lose any interest in game - its rather useful direction. Soundtrack is good, but is INCOMPLETE. There is several tracks present in game and missing in OST, but you can find it (not ideal quality) in game folder you know? Map and stuff is nice to have, but not adds much. And finally, Talisman - its, mostly, useless. All its do is collect energy from you gaining EXP, charges itself anfd allow you to get little more stats point to level up. Thats all. If they really wanted to add some usefull stuff to LOX, developers should develop something moe interesting, because Talisman doenst affect game much.

25 gamers found this review helpful
Lords of Xulima - Deluxe Edition

Interesting attempt, Lazy linux port.

First, the good - music is good, picture is beautiful, game play is rather interesting. Is it worth to get? Yes, on sale. Second. In this review i will concentrate on critics mostly. While playing i found 3 main areas of problems 1) World design. Creators claim that you will get "giant" world to explore, but in truth is no that big. Its not small either, but considering amount of solid forests, mountains and stuff you have not so much to explore as you may think. A lot of backtracking is also problem. Design is repetitive - 4 castles, 4 towers, 4 churches, 4 witches. After some gameplay there is stable sequence repeating again and again. Luck of difference is big. 2) Gameplay. Items is scarce and often useless, food is pain in ass, random encounters is both overwhelming and often boring, but considering need of grind is unavoidable. Big amount of luck is needed because its easy to stumble in extra hard enemies, but thanks to game there is option to flee at least. Additional problem is stats, for example you constantly need to increase constitution to get more weight you can carry but for many characters these stats is not very important. Speed is often most important skill. 3) Main dish. Technical problems. As Linux user i can say version for Linux is "lazy port". In other words, its rather low quality. Game uses Mono (which already not good news) and leaks memory. A lot. Longer you play more memory it hogs. Its often starts to get choppy and drop frame rates with no reason. Battle scenes with a lot of enemies feels slow and laggy. Did i mention that games constantly drops to "loading" screen when switches to battle and map? Sometimes these loading stall and you doomed to kill game. Sometimes games loses all textures and screen filled with black patches - need to restart. Several times games managed to hang whole system to me. Not like its often but its happens. Its also need 32bit libs to run. Considering time passed these bugs will never be solved.

7 gamers found this review helpful
We Happy Few inDev

Brilliant design, tedious gameplay

(Based by Not GOG version). At first, WHF is thankful tribute to many Sci-Fi works - Doctor Who, The Futurological Congress by Lem, 1984 by Orwell, Equilibrium and so on. And in that area its brilliant! Visual design is rather strong point of this game too - outskirts is rundown, city center is colorful (especially on pills) and pleasant to watch. But as long you digging deeper things (just like in game plot) starting to get not so beautiful . Level map is generated in procedural way, but while it can differ in details in always very similar. Same streets, almost same buildings, very same peoples, same phrases and so on. Gameplay is basically plagued by same repetitiveness. Sleep, take a walk, search for food, occasionally loot some items, engage in fight, sleep again. Day after day you repeat same day, like in Groundhog Day. Exploration is not strong point either. You have bunch of almost same "poor" islands, you have good looking center and several areas you need to visit by plot. Feels like whole gameplay plot is only driven by your need to find way to pass artificial barriers. Anyway, better watch some letsplay on Youtube first, since this game maybe not that you expect it to be.

138 gamers found this review helpful
Reus

Not kind of developers you must support

First and most important ( in case of this game) - do not expect any support for this game if you going to pay for this game. Its totally not GOG fault, but developers of this game have, literally, no interest in it anymore, along with purchasers. They still keep it up today on well known "S" service, but "too busy" to do that on DRM-free ones like GOG or Humble. Its taken months of whining and to keep asking on Steam and developer own forums to update game and in the end they released updated version here for Windows. Still no interest shown to release MacLin one. In Humble game builds not updated for two years and nobody cares, developer says they "maybe" update it (Game you paid money for). Figure it yourself. Now, as for game itself its cartoonish kind-of God simulator filled with micromanagement. Its not really bad game at all, but its not live up to expectations of most who anticipated it and its certainly not THAT great for developers to be so cocky

81 gamers found this review helpful
Sunrise

Beutiful to watch, boring to play

Many one before called this DLC utterly boring, but its hard to believe them seeing nice screenshots. Unfortunately, they generally correct. While putting a lot of fantasy (in all means) in that new mode developers forgot to put any meaning. Literally, you just fly over ocean, encountering some rocks, jump pads, islands with various castles and buildings. There is birds, dragons, dolphins and stuff. Really zen like. Fun? Maybe for 5 minutes. No goal, no events in games. You can still die by hitting things, so its not "100% relax mode". After 5 minutes of play only thing you can try to do is to get on roofs of that building. I wasnt able to imagine anything else. Most unpleasant thing, btw, is that DLC itself included in main game. DLC provided here is literally small unlock file to activate it. Why didnt thy added it as free addition? Many blame Flipfly for breaking whole point of game, but naturally Race the sun is pretty limited and straightforward game, there is not much to add or remove - they had either repeat themself in DLC or make something opposite. They chosen second, but not really succeeded with it. Anyway, i will not say "Dont buy" since i dont feel like money i paid was wasted totally. Flipfly certainly had some interesting idea while making this DLC. But i suggest you to wait for some big sale and get it cheap since its not add a lot of value to game.

30 gamers found this review helpful
Lilly Looking Through

Worth it? No, not for another Flash game

Ok, there is a lot of various opinions about this game, but most of them is correct. I will not talk about story and puzzles, but about quality of game as is. This is SHORT, Simplified, BUGGY and generally "not feels finished" game. Right from the start it feels like someone tried to make new Machinarium and guess that? Its Flash based games. Yeah, FlashAir. In this years its just ridiculous, but developers still try that "easy to make" stuff causing problems for most customers. Moreover, many developers made Flash based games that works rather well, but not this one. Everything is slow, jerky and generally just unpleasantly sluggish. Oh yes first i tried it on Linux. Not good at all. Tried it on Windows? SAME result. So, if you want to get this game no matter what - get in on sale.

6 gamers found this review helpful
Freedom Planet

Hard, but fun.

First , i wanted to mention that this game is no much of Sonic as many write. Yeah, certainly there is some bits and ideas was taken from Sonic, but not that much. Moreover, i kinda fell it more similar to Bubsy then Sonic if you dont want to play it fast. Once you go to explore levels you quicly find a lot of various path, caves, treasures and stuff. Even more, there is "vertical layers" and no main road allowing you to complete level several time with new experience each time. Not often you see game designed this way. As for gameplay itself its mix of platforming, charming story, supercute characters, lot of nice jokes and, somewhat, challenging fights with bosses. Game becomes quite hard pretty quickly and even with a lot of health and plenty of heath powerups you will find yourself sweating a lot. Some levels little too much hectic and action intensive for me. Thanks game dont make you to repeat whole level in case of death at boss fight. Graphically there is nothing to whine about. Its colorful, its bright, not to excess, its "16-bit", but not in hardcore way. Maybe there is little lack of attention to details at some levels, but i guess its fine anyway. Music is pretty good. Cannot call it superb, i heard better soundtracks, but it fits game pretty well. Story getting somewhat awkward at some points, but i like its lighthearted atmosphere . As for replay value there is several characters to play (so far i prefer Carol, cause i found here easier to control) with with different abilities which can change gameplay style a lot. Also "alternative paths" mentioned above will add exploration interest too. So, in conclusion i recommend this game for everyone. Maybe its not will be everyone's favorite but i dont see how can someone dislike it.

2 gamers found this review helpful
TRI: Of Friendship and Madness

Stunning , but unexpectedly hard

Ok, i got this game at pretty early stage of developement and seen most of its progress. From that early time its already was damn impressive and its became even more stunning on release. So, that you get in it? You get very memorable and fresh visual style, beutifully designed levels, no, not just GOOD, but piece of art. You get nice ambient music, you get interesting (more or less) plot and ofc, gameplay. Gameplay itself is "platforming puzzler". Yes, sounds plain, but its not. Main features in this game is TRI - ability to "draw" triangles almost everywhere and use them as platforms, later in game you will be even able to use them to walk on walls, ceiling and so on. These TRIs allows user to reach virtually any place in game. Well, if you manage to use them right, since They still limited by several rules, so game-play is not that easy. Use of TRIs is also limited only by players style. For example if you have hole in ceiling you need to enter you can use TRIs to build staircase...or just build path on wall. Its up to you. Levels itself gradually becomes harder until middle of game, when they quickly becomes pretty hard and require not just "reach that Fox statue" but many walks back and forward to bring more cubes and stuff. Many puzzles allows different (in details, not in general, i guess) approaches to solve them, but in same time, many declines "direct" one and need to use of dirty hacks. Each lever require to get 3 Fox statues to complete them, hidden in difficult locations. Putting that fox statues aside, there is also idols to search, but on latest levels they usually hidden in that unexpected places, so its hardly possible to collect them.

28 gamers found this review helpful
Pier Solar and the Great Architects

Actually, not so great

This game, just after it was released was one of my "Wishlisted for real" games. So, i got it once and...picture is bright, plot, from start looks nice, albeit way too filled with stamps, but after you get on you first expedition. Fights. A lot of them. All random. All repetitive. Quite boring. That was my first disappointment. Next, actual plot. It filled with holes, hints which quite hard to see, and situations with "i dunno that to do now". Whole story doesnt touching that much too. Balance is another problem. First "island" is easy enough, but on second you encounted powerful enemies with poison and game instantly get hard and so on. Dint get me wrong, i think developers really did put a lot of efforts, they even made pretty much working Linux port, even with gamepad REALLY working, but game overall just doesnt catch your interest. Maybe, it would be better with more ARPG style, then traditional, game would be faster and played would not losing all interest in repetitive battles.

32 gamers found this review helpful
Paranautical Activity Deluxe Atonement Edition

Worst crap ever

First, i never understood all that hype about this game. When it was released peoples gone crazy. When i tried it i...was shocked. Second - nobody cannot say i "just dont understand it" cause i like 3079 and 3089 which is way stranger. So, about game. Basically you just need to go in one room after another and fight voxel based monsters. There is not much of plot or style or similar things in this game. Just go and kill or die. Usually you will die. Game is insanely hard, but its not that "challenging" hardness but just unfair type - put gamer in almost impossible combat and see how it will survive. Some peoples loves that stuff, not me. Music? Oh, that awful sounds just asks to be disabled right after you hear. Gameplay? Its generic shooter with some weird gimmic. And yeah, all that rumors about developers engaging in quarrel with gamers and not tolerating any critical response and "being jerks" its all truth. But all of that is not important. Main thing is that this game NOT WORTH EVEN A PENNY. Its looks cheap, its plays cheap. If you want some "strange shooter" which will not just anger you for nothing - look at some other game.

16 gamers found this review helpful