Prey (2017) is the one of my farorite modern games. Kinda interesting how the story balances between genres and themes; like, game clearly gives you space horror vibes for a first few hours, but it changes to strange fable about humanity and commiseration. And - which is suprising for fiction - story gives you something pretty close to modern science as an answer. Also whole Typhon stuff reminds me about aliens from "Blindsight" novel. But in the end you can actually see clearly Lovecraftian story about encountering alien mind from outer space. Prey is all about immersion and impovising. Most of time you are not seeking your way further - actually, you making it by youself with a GLOO canon, wrench, Typhon abilities and your imagination. The game gives you one of the best sandboxes for exploring constantly feeding your curiosity with various rewards such valueble items, consumables or new intel. And once you start to dig into it, you just can't stop until every suspiciously looking coffee mug will be checked with psychoscope and wrench - for scientific and safety purposes, of course. Prey aesthetics is really something cool. As i think, its desings blends retro-futuristic vibes with a modern functional approach (like using color codes in interior, clothes and in level-design generally). It's impressive, but also intuitive. Whole Talos-1 looks real, sensible, natural. Arcane didn't screwed up with fighting mechanics. The game allows you to focus on weapons and your skill and rush forward, shooting everything at sight, but you also can get much more profit from stealth attacks and thoughtful exploring; either way you can rely on Typhon powers, choosing betweet one of the weirdest and fun stealth mechanics or agressive face-to-face fights with superpowers. Soundtrack of Prey (2017) mostly made by Mick Gordon. It's actually pretty short but definetely fits whole game's mood. Semi-Sacred Geometry rocks! Just give a chance to Prey and play it.
Even if this game looks like outdated technically, but it still give me chills. Atmosphere, music and sound design are still gorgeous: hungry howling of monsters; ringing melody of revolver, loaded with silver bullets; insane laughter of reanimated and charged skulls; swing of Scythe, sweet as slaughter. And voice murmuring behind your ear: "Look". For me "Undying" was the first introduction to Clive Barker's stories and just a very scary game of late childhood. Years later me and my friends gone through the game several times, always finding some new easter eggs, weapon\spell tricks, etc. "Undying" is iconic mystical thriller full off little hints but not revealing it's secrets directly. This idea connecting whole story and gameplay as well. I played this title several times, always finding something new even still 15 years after first time seeing Undying. And I still can't hold myself from playing it yet another 15 minutes, just like before xD Be the way, this game also defined my love to horror-FPS games. And it still holding the first place in my personal rankings not only as horror, but also among all my favorite titles.
Плюсов хватает, но почти все перечислены в аннотации в магазине. DRM-free; впервые - возможность цифровой покупки; запуск на современном железе (но и без него проблем особо не было); GOG Galaxy - один черт удобнее, чем родной близзардовский сервис для скачки классических игр (который, кстати, недоступен в их же лончере, только через сайт). А сама игра... Ну, икона жанра, по меньшей мере. Неспешный, медитативный процесс зачистки подземелий, кач, собирание лут, плюс шедевральная криповатая музыка и симпатичная графика. Атмосферища!.. При всех мелких геймплейных неудобствах, обусловленных скорее первыми шагами в жанре, чем злым умыслом разработчика, игра до сих пор затягивает, как пылесос котенка. Спасибо, GOG, что делаете вот такие великие дела!