I just love it. Absolutely love it. The graphics are great. Sure, those around today might be really developed and all, but those of Descent I and II compare. From projectiles to lighting to explosions, textures and other things, everything just fits... like a puzzle, one might say. Sounds are equally great. Descent's soundtrack never seems to get old. Descent II's soundtrack, specifically, is phenomenal. I'm referring to the midi, not the redbook, but that's also great stuff. Gameplay in single-player is great! Lots of challenging mine layouts, robots with unique strengths and weaknesses... really. I haven't had the privilege of playing multi-player, but from video montages I've viewed online, it looks intense. It's undoubtedly fun to watch, if not play. The whole movement deal with Descent is awesome. Hands down. It's challenging, enthralling, and oh-so-fun! It gave a friend of mine motion-sickness 'n' vertigo 'n' stuff. How cool is that, huh? Gameplay's quite balanced. Everything has a strength or strengths, everything has a weakness or weaknesses. The game's easy to learn and difficult to master. Overall, it's awesome, unique, fun and just about every other compliment I could give it. I just wish, for sake of clarity and whatnot, that they'd both be redone exactly as they are, but with today's graphics and such. Imagine that! Of course, this is just the tip of the iceberg, and I'm fairly certain I'd forgotten to mention some things... but don't settle for reviews. There are demos, videos and other relevant things on the net. Take a look if you're curious! Heck, take a look anyway. Happy flying!
I just love it. Absolutely love it. The graphics are great. Sure, those around today might be really developed and all, but those of Descent I and II compare. From projectiles to lighting to explosions, textures and other things, everything just fits... like a puzzle, one might say. Sounds are equally great. Descent's soundtrack never seems to get old. Descent II's soundtrack, specifically, is phenomenal. I'm referring to the midi, not the redbook, but that's also great stuff. Gameplay in single-player is great! Lots of challenging mine layouts, robots with unique strengths and weaknesses... really. I haven't had the privilege of playing multi-player, but from video montages I've viewed online, it looks intense. It's undoubtedly fun to watch, if not play. The whole movement deal with Descent is awesome. Hands down. It's challenging, enthralling, and oh-so-fun! It gave a friend of mine motion-sickness 'n' vertigo 'n' stuff. How cool is that, huh? Gameplay's quite balanced. Everything has a strength or strengths, everything has a weakness or weaknesses. The game's easy to learn and difficult to master. Overall, it's awesome, unique, fun and just about every other compliment I could give it. I just wish, for sake of clarity and whatnot, that they'd both be redone exactly as they are, but with today's graphics and such. Imagine that! Of course, this is just the tip of the iceberg, and I'm fairly certain I'd forgotten to mention some things... but don't settle for reviews. There are demos, videos and other relevant things on the net. Take a look if you're curious! Heck, take a look anyway. Happy flying!
I just love it. Absolutely love it. The graphics are great. Sure, those around today might be really developed and all, but those of Descent I and II compare. From projectiles to lighting to explosions, textures and other things, everything just fits... like a puzzle, one might say. Sounds are equally great. Descent's soundtrack never seems to get old. Descent II's soundtrack, specifically, is phenomenal. I'm referring to the midi, not the redbook, but that's also great stuff. Gameplay in single-player is great! Lots of challenging mine layouts, robots with unique strengths and weaknesses... really. I haven't had the privilege of playing multi-player, but from video montages I've viewed online, it looks intense. It's undoubtedly fun to watch, if not play. The whole movement deal with Descent is awesome. Hands down. It's challenging, enthralling, and oh-so-fun! It gave a friend of mine motion-sickness 'n' vertigo 'n' stuff. How cool is that, huh? Gameplay's quite balanced. Everything has a strength or strengths, everything has a weakness or weaknesses. The game's easy to learn and difficult to master. Overall, it's awesome, unique, fun and just about every other compliment I could give it. I just wish, for sake of clarity and whatnot, that they'd both be redone exactly as they are, but with today's graphics and such. Imagine that! Of course, this is just the tip of the iceberg, and I'm fairly certain I'd forgotten to mention some things... but don't settle for reviews. There are demos, videos and other relevant things on the net. Take a look if you're curious! Heck, take a look anyway. Happy flying!