As an avid Dishonored and Parkour game fan I find the game's Level Design way too boring and repetitive. The Artwork is fine, most of what you would want to see from a Cyberpunk themed game is there sure, but still missing. The levels are not smooth enough and they force you to kill the enemies before you go to the other puzzle which takes too much time with not enough stimulation for my fast-paced playstyle loving brain. The parkour part of the game is not embedded with the map but most things are there just for you conveniently just jump one them. The game forces you to play in their playstyle not yours, it's not flexible enough to capture a wide amount players' interests I think when they first buy/get the game. The puzzle part is OK however, dying on a single hit makes you strategize around the weaknesses of the units, that sounds nice doesn't it? However most of them only have weaknesses around timing and that makes the levels just fill me with apathy and anger because some random guy just shoots me from the other side of the map when I was jumping around/moving around the map to find the correct time interval to slash them. On the other hand however, the kill run game mode is in my opinion fantastic and really goes well with the actual idea of a cyberpunk assassin(not a juggernaut mind you since you get oneshot) just flying through enemies and getting the job done. Some levels are designed in a way so that they test your mechanics some are still just stuck at the timing part. What I would want from a game like this has been so much different than what the game had offered to me. I would want to be tested for smooth movement, smart killing strategies not just strafing around to wait for the kill time interval. I run the game on a 3060 and still have fps issues with the lowest graphics which shouldn't actually be a thing because how the not pleases the eye at all times. Story is meh. The game overall gets a very generous 3/5 from me.