If someone asks me how a fantasy RPG should be made, I'd say to check this game. The combat is fun and tactical and the pawn system lets you customize your party. The AI is smart: the monster will not use the same pattern over and over and are difficult to predict. They also can react to some attacks in different ways (eg a chimera will go berserk if you kill both the snake tail and the goat). Pawns instead will learn new tactics to use against different enemies. If you play it at the max level of difficulty it is also very challenging. Where the game shines is in the combat mechanics. Monsters have weak spots and elemental weaknesses. Make use of the right tactic can make a giant flying beast fall to the ground or a tough lizard man take more damage. The palyer can also climb monstrous creatures to reach their weak spots. Combined with the AI assures that every encouter will be different and challenging. There are some flaws: the map is big, but there are some terrain features that force you to take a certain path. Moreover the fast travel is not as flexible as in skyrim, meaning you'll have to walk a lot. But the major issue is the bugs with the hitboxes, that can lead to unfair deaths expecially in hard mode (luckily these bugs don't happen too often). Also the AI has some pathfinding problems. This is a must have for any fantasy RPG fan.