

I've long since tempered my expectations when it comes to unreleased titles. That being said, Cyberpunk 2077 still comes off as somewhat of a disappointment. I remember being absolutely stunned that a basically AAA game was shooting for the stars in terms of scale and art direction in regards to the original trailer. It looked very sleek, Bladerunner, Ghost in the Shell cyberpunk. I knew I was ready for disappointment the second newer trailers started to drop where they changed the art style to be a more grungy, dirty art style, but I can dig that too, so I figured it would still satisfy my hunger for an open-world cyberpunk RPG. I've avoided as much news as I could so I could really soak in the game when it came out. Despite that, some news would get through. Various E-celebs, actual celebs, and now apparent empty promises. I won't mince words, the game as it is currently is broken. Bugs out the wazoo, performance is lacking, and glitchy AI. Not enough to break the game in my eyes, but the most egregious issue is the lacking RPG complexity. As it is now, the game is a half-baked Borderlands/Fallout 4 clone that does it's best to emulate Deus Ex. From what I've seen so far, the dialogue selection is incredibly restricted to the tough-guy V personality. You can start off as a cold, calculating corpo, but you can't emulate that with your V throughout the entire game. You can start off as a Nomad, but all roads lead to NC and essentially becoming a street kid. The dialogue consists of (continuing story), or (gain extraneous information). Graphically, the game looks wonderful. Roaming the city at night with RTX is a joy, and exploring empty urban centers scratches my urban exploration itch, but Night City is a far cry from the, "living, breathing," world any open-world game likes to tout. There's no random, dynamic events. no real inventive side-missions. No mini-games/time-wasters. I enjoy the music for the most part. Cyberpunk 2077 is a solid 6-7/10 game. GG no RE