Flawed but fun classic cRPG Experience
Drakkhen on the PC has arguably the best translation of the 3 version(Amiga, DOS, SNES), That being said, I highly recommend reading the story provided in the manual before playing the game because it provides much needed context to starting the game. Drakkhen has a lot of highly innovative ideas for it's time but being the first of it's kind makes it feel VERY rough on the edges when viewed in 2020
The game itself has you create a party of 4 characters; Fighter, Scout, Cleric, and Magician. Figher, Cleric, and Magician are similar to what you might expect out of an older RPG, but Scout is kind of a hybrid between the previously mentioned 3 with a couple spells of Cleric and Magician with almost as much combat capability as a Fighter.
Once you create a party you are thrust into the game's world. When you are outside, you take a first person perspective and the world is psuedo 3D. When a random encounter occurs the game stops letting you move around and your party members walk out onto the screen from the bottom. Navigating around the world is pretty difficult. Notable land marks are far and few inbetween. There is NO map and no compass. This makes it frustrating as hell sometimes. I spent over and hour just trying to find a castle once before I broke down and made my own map(in the forums if you need it)
When you enter a castle/dungeon your characters are always on screen, but they can be moved independently to explore by themselves. The same rules for creature encounters apply indoors as outdoors. The combat is mostly auto attacks with occasional spells. The player really doesn't have too much control on it.
The story is actually fairly interesting with a lot of bits of lore left around for the players to find. It's not cliche at all and the world is quite immersive for it's time; 1989.
If you like old school RPGs from the late 80s to early 90s, I'd recommend giving Drakkhen a try. Otherwise I'd recommend staying away!
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