First the positives. The game shines in world-building, side quests, and gameplay outside story missions. Night City truly feels like a lived in dystopian city. Gameplay offers a variety of playstyles like swordsman, brawler, blunt weapon user, gunman (subdivided into different classes any types, be it shotguns, snipers etc.) or even a stealth hacker. although some builds like katana build are OP while hacker is more difficult. Driving is decent, and just roaming around is fun. First bad thing is that story missions are absolute dogshit, its mostly walking behind somebody or listening to somebody which is unskippable and total waste of players time. There tries to be a RPG but you have little to no freedom and are shoehorned in mostly predefined character where your choices don't matter. There are some branching storylines that differ depending on your choices, but you don't have any real about how your character behaves. If you try to play as aggressive but stupid or selfish but scared you will be quickly taken out of any roleplay but the first cutscene. I think that is a shame because game could just have been story driven OR and RPG with much less cutscenes and predefined paths. It tries to mix both and fails while trying. Despite this I have completed the game 3 times with different playstyles. It does offer some replayability but story missions are a real chore during multiple playthourghs, which is a shame. Character creator is pretty robust, which is strange since you rarely see your character model. The overall tome of the game is depressing but if fits splendidly in this dystopian rendition of the future. Its a good game I would recommend, but not to any RPG fans.
Game-play and story are decent, with depth to them. Characters stand out, like in previous CDPR games. Gunplay is OK, driving pretty bad. Performance and optimization are horrible, which probably won't change in future. Game is riddled with bug, but they might fix them eventually.