Let's get the elephant in the room out of the way early: This game doesn't run well. Not only can the performance lurch down into base PS4 levels on a 3700x/2080 combo, but the glitches break the immersion at best and break the gameplay at worst. However, all of that can be fixed with patching. What can't be fixed is how lackluster the game is. I was expecting something along the lines of an open-world Deus Ex game, but instead got a bunch of window dressing on top of an unholy combination of Fallout 4 and Destiny. The 'RPG' elements boil down to a level system, a terribly uninspired and unintuitive skill tree system, and looter shooter guns. The dialogue is well written, but there's not much way for player choice in dialogue (Yes and [sarcastic] yes sound familiar?), making it feel like I'm playing a predefined character rather than a customized player avatar like the character creation screen would lead me to believe. A lot of the defenses I've heard boil down to the game being so ambitious and large in scope that they couldn't possibly polish everything. Perhaps therein lies the problem. The open world doesn't really add much to the game aside from some, again, window dressing and some optional sidequests, so maybe scaling down Night City a bit would've given the team a bit more focus. After all, I find it pretty hard to be immersed by a huge city when half of the people in it glitch out. As for positives, the gunplay feels pretty nice a lot of the time. The story is very well written, even if Keanu kinda phones it in as Johnny most of the time, and a lot of the characters are endearing. The game also looks great when it's cooperating, however scarcely that might be, and to their credit, it hasn't crashed on me yet. In conclusion, CDPR definitely tried to make a good game and it shows in the bright spots, but unfortunately it fell flat. Time will tell if they get it polished, but even then, there's fundamental flaws deeper than glitches. Go play Deus Ex.