I own all Dishonored games on Steam. All of them are absolutely worth it. I recommend leaving Death of the Outsider for last, though, since is last of the chronology. Anyway, all 3 games are extremely engaging, with big, complex levels with plenty of paths and approaches to take, whether aggresive, or stealth or a mix, there's always a good way to play the game. Bear in mind though, the gameplay mechanics favor aggression over stealth but at the same time Dishonored 1 and 2 are very punitive story-wise if you go killing everyone. The graphics are very good, the first one aged vey well, gorgeous art direction, fluid and easy controls, you can be as creative as you want. Exploration is extremely rewarding, not only on items and money but on lore too if you mind. If you are new to Dishonored: Complete Collection, this is the best time to get them all!
The 2 good things about this DLC is it is cheap and the alternative colors are great. But, the nature of this DLC is an insult of its own, the alternative outfits are just the regular outfits "redyed" and the worst thing is these alternative outfits become pointless, since they are only noticeable on the first chapters, but when Amicia and Hugo (especially him) change their clothes in chapter 2 (out of 17!), still the beginning of the campaign, their outfits become covered by new clothes, negating the effects of this DLC. If anything, Amicia is the one where the alternative colors can somewhat be seen, but towards the later chapters they become barely noticeable since she covers herself with even more clothes. Anyway, if you really insist in having this DLC I recommend to wait for a sale to make this DLC so cheap it becomes practically free.
A Plague Tale: Innocence is a game with great qualities but notorious flaws that hamper the potential this game had. Pros: -Graphics: Very beautiful, At times practically photorealistic. They could have had had some polishment in character models but don't compromise too much 1.07 version included Photo Mode, which could have been better (manually adjust the settings every time sucks) but is a great feature to take many ggreat screenshots. -Art direction: A fantastic organic mix between beauty and horror producing fantastic enviroments. -Narrative: By far the very best thing of the game, no wonder got indicated for The Game Awards, is very compelling, the characters are extremely human and there are several genuinely touching moments I played english voiceover (in spite of Frech setting) but the voiceover is fantastic, it was a fortunate choice to cast a teenager and a child to dub Amicia and Hugo, respectively. Very well made cutscenes. -Music: Very fitting throught the game. -Crafting: The best part of gameplay, since greatly encourages exploration for upgrades and ammo. -Collectibles: They have a narrative appeal (flowers, gifts and curiosities) but nothing more. Cons: -Graphical flaws: Devs were negligent with character models in-game and completely with facial animations, bland all the time. -Linearity: Despite a few bifurcations, there is only one path to take everytime. Time wasted with dead ends. -Underwhelming stealth and combat: The most disapponting features. There are some improvisations, but most of the time they are mostly easy and annoying at best. Nothing really difficult. -Puzzels: They have more appeal, but they lack creativity and ingeniosity most of the time. -Little replay value, unless to collect missing collectibles and upgrades. A Plague Tale: Innocence has an average gameplay with fantastic narrative and graphic appeal. Unfortunately it didn't reach the full potential it had. Wait for a sale to but this game.
I don't like Walking Simulators at all, but I admit this one stands out. We control Edith Finch, a 17 years old teen which is the sole survivor of her family, so she visits her family's old house to understand what happened there. Edith finds diary entries about her deceased family members, and in those moments we relive their final moments playing their perspective. Everytime they end, Edith makes a drawing of the relative, showing the progress of hte game. From Edith herself, controlling her is the typical walking simulator: she only walks, progression is entirely linear, though some stories can be accessed out of order or even skipped (I accidentally did that with Odin's), interaction works with specific objects... but where the game shines is controlling the family members' story. While the controls work the same they work more like minigames and are very creative: like controlling animals, playing with animal toys, a kite, taking photos... they make the experience more compelling to play (Lewis' streches out too long though). The graphics are not impressive but the art direction is fantastic, with beautiful outdoor enviroments and very detailed ans intricated decoration inside the house. Something interesting is the lines from the characters are mostly suspended text appears on As for the narrative, the reception can very from player to player. While many felt sympathetical and very emotional, I personally felt mostly pity at them, since their demises', unlike the game's suggestion (never proved) of a curse to the family, was more like a combination of misfortune, stupidity, obsession, carelessness and hazard. The ending itself was weak with a lackluster final mesage and a few loose ends, but it could have been worse. The game can be easily finished in less than 3 hours and to replay is only worth if some story was missed or some feels compelling to replay. this is worth getting in a deal with over 50% of discount.