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Amnesia: Rebirth

Good, but Amnesia:TDD is still unmatched

Third entry in Amnesia franchise, Amnesia: Rebirth has much more focus on narrative than Amnesia: The Dark Descent. Although a direct sequel to TDD, Rebirth addresses nothing about the aftermath of characters Daniel, Agrippa nor Justine, instead expanding the lore regarding Alexander's race and Vitae exploration. The protagonist while extremely well voiced, is a saint compared to Daniel or Oswald Mundus. The fate of her crew is mostly predictable, and the impact of the plot falls very short compared to TDD and especially SOMA. The 3 endings are decent but underwhelming and short. While the outdoor ambients are very ordinary (wasted opportunity to make deserts scary), the interiors are as excellent as ever, being very well designed and intimidating. Sound design still top notch, and the Musical score still amazing. The gameplay is, while tweaked, still way too similar to previous games from FG. In 2020 this is no longer tolerable. While the monsters are grotesque, the enemy encounters are surprisingly rare and while most are still scary, they are much easier to escape than Grunts and Brutes from TDD, I never died in the whole campaign. Some items are overused (matches and lantern) but others are very wasted, especially the Traveller's amulet. Not to mention the wasted opportunities to use different items in Alien World to survive and navigate and Matches from different sizes. The puzzles are still there and overall are still very good requiring you attention to surroundings. The Fear mechanic is similar to Sanity from TDD, but now instead of hallucinations the vision darkens and flashy images appear as annoying jump scares. While there are obvious evolutions over TDD, Amnesia Rebirth failed to elevalte Horror as TDD did. Decent narrative and great ambience, but underwhelming challenge and Horror. I do not regret buying it, though.

8 gamers found this review helpful