Nobody is going to be impressed by Stunt Island today. But at the time, good lord, it was like handing kids the keys to Hollywood as far as its impact on those few fortunate enough to fully invest themselves in it. I realize this is, technically, a flight simulator game with a feature to re-watch your aeronautical marvels, but I do not know a single person who used it in that fashion, and the only thing that mattered on some weekends in 1993 was showing everyone the newest short film you whipped up using a dozen different sets with maxed-out prop counts and countless camera angles. It was probably the single best piece of creative software I have ever used, and it was not even marketed that way; what a weird title this was, truly. The saddest thing to me personally about Stunt Island nostalgia is that seemingly every single person in the entire world besides me was playing an inferior version of the game--my Pro Audio Spectrum 16 music clips were fully digital/sampled tracks that would hardly have been out of place in a B-movie of the era, whereas somehow literally every single video I have seen of Stunt Island online has an awful MIDI soundtrack I only ever previously heard when my friend with an AdLib card played the game. No clue if the Soundblaster music was bugged or if the Pro Audio Spectrum had a genuinely unique set of audio tracks that are now lost to time or what, but it is a tragedy regardless.