I played AoD in December 1995 for the 1st time, with me best friend... now 30 years later, playing through the game is bittersweet, because sadly me best friend is no longer with us... so playing AoD now near my 60th Birthday this year... is as i mentiond a bit sad to me.. and btw the Game is Great... especialy for beginners in the Dungeon Crawler Genre. It's UIX likes a mouse very much, has a coherent pretty Art Style. It's a linear straight forward game... no kick to the teeth... no spike in difficulty... smoth ride all along to the end... 8/10
Great: -11€ Good: -Solid Gunplay -Tight Controls with KB&Mouse -Music is nice enough Bad: -No Respec for the RPG Tree -RPG Tree & Magic Tree are not well thought out. It looks to me as if they build the Levels and then create the Tech & Magic Skill Tree around that instead the other Way around -Gamepad Support implementation is not working as intended My Xbox One Wireless and my 360 Controller wont work as intended.. -Lot's of Levels are too Dark -The Magic System is a bloody Joke. A Laterne Spell for holding the right Mouse Button? because the Levels are too dark? If you hold the right Mouse Button you can't shoot or Melee Attack?! -No MAP View only a small Compass, makes navigating the Levels... Tedious, Boring and Frustating. Because the Levels has no Variation in terms of Textures or other Landmarks, navigating the Maze Levels are THE Nightmare, not the Monsters... The Ugly: -NO Story, NO Lore, no nothing, Not even a Manual. -Because you can't respec your Warlock, the chance to hit a Wall or Roadblock because of that has in my Opinion a high Chance, I started the Game 3 Times new Because of that Mechanic. -A Four Room Workshop as a Hub and as a way to spend the RPG Currency on three Slot Machines and is totally unneccesary and hampers the Game Flow. My 50 Cent €: If you can overlook all the Shortcomings of a Generic Wannabe Hexen Shooter... Well it's only 11€ Best Regards from Stone Cold Zermany