Built off from the foundations of it's predecesor: Rayman 2: The Great Escape /Rayman Revolution - Rayman 3: Hoodlum Havoc, is a 3d Action-Platformer that builds on the core gameplay the previous established, while adding or changing things of it's own that make the game both an evolution - as well as give it an identity of it's own. - As Rayman & his friend Globox trot across the world to evade & defeat the hoodlums: You will be met with -a tight (if simple) range-based combat system that has you hurl your fists at foes & switches from different directions, (aided by occasional powerups alter your abilities depending on the situation); -The both diverse & beautiful levels and set-pieces, that hold well above their dated geaphics thanks to Rayman's famously wonderous art direction (which has been a long creative influence to this reviewer ); -An ingame Soundtrack that stands apart from any other for it's unique blend of sounds, rythyms and melodies; - The levels of the game are for the most part: strictly linear "A to B" chapters that take you through the narrative - yet every now and then, they occasionally open up into large, complex rooms with a decent ammount of platform pussles mixed with enemy encounters. With the latter: Unlike the Robo-Pirates of Rayman 2, whom where mostly recolors with different projectiles, - the Hoodlums come in a variety of distinct designs, sounds, and attacks/gimmics. from basic riflemen, grenadiers on stilts; all the way to armored brutes & sorcerers who protect lesser enemies in sheilds. - Bosses, (while usually not too challenging) are a step up from 2's - in that they are more combat centric then 2's which where simpler, more puzzle like (save for Razorbeard). - A potential negative for some, may be the games occasional scripted events that change the gameplay, like a boarding or turret challenge, but these are often rare and quick. There's also the score system, but it's purpouse is for unlocking extras and minigames.
Built off from the foundations of it's predecesor: Rayman 2: The Great Escape /Rayman Revolution - Rayman 3: Hoodlum Havoc, is a 3d Action-Platformer that builds on the core gameplay the previous established, while adding or changing things of it's own that make the game both an evolution - as well as give it an identity of it's own. - As Rayman & his friend Globox trot across the world to evade & defeat the hoodlums: You will be met with -a tight (if simple) range-based combat system that has you hurl your fists at foes & switches from different directions, (aided by occasional powerups alter your abilities depending on the situation); -The both diverse & beautiful levels and set-pieces, that hold well above their dated geaphics thanks to Rayman's famously wonderous art direction (which has been a long creative influence to this reviewer ); -An ingame Soundtrack that stands apart from any other for it's unique blend of sounds, rythyms and melodies; - The levels of the game are for the most part: strictly linear "A to B" chapters that take you through the narrative - yet every now and then, they occasionally open up into large, complex rooms with a decent ammount of platform pussles mixed with enemy encounters. With the latter: Unlike the Robo-Pirates of Rayman 2, whom where mostly recolors with different projectiles, - the Hoodlums come in a variety of distinct designs, sounds, and attacks/gimmics. from basic riflemen, grenadiers on stilts; all the way to armored brutes & sorcerers who protect lesser enemies in sheilds. - Bosses, (while usually not too challenging) are a step up from 2's - in that they are more combat centric then 2's which where simpler, more puzzle like (save for Razorbeard). - A potential negative for some, may be the games occasional scripted events that change the gameplay, like a boarding or turret challenge, but these are often rare and quick. There's also the score system, but it's purpouse is for unlocking extras and minigames.