The amount of content in this game for this price is just ridiculous. Can't recommend it enough. A few key things: -) Game starts out too slowly, I didnt just enjoying this game until about 10 hours in, a faster start would have helped a lot in regards to first impressions. -) There is so much hidden content, I am 30 hours in and still found new charms, NPCs and even bosses. -) the controls are extremly tight and responsive. However, for reasons I don't understand the game becomes very sluggish when used with a Steam Link AND when turning on AA. I have read some reviews on steam who critizied "sluggish controls" and I believe this is why. -) Combat is simple but gets more complex as you play - especially in regards to arial combat.
People have at length talked about the good things (graphics, atmosphere, music ect) so I won't bother repeating what others have already said. Graphics, animations, atmosphere, music ect are all fantastic. The difficulty has also been talked about a lot. The jumping puzzles are basically 1 hit kills if you mess up, but I thought that was fine, I didnt mind. In fact I have only 1 major gripe with the game, one that unfortunately single handedly breaks the game (for me??). The game is too flashy for it's own good. Say you encounter an enemy that shoots projectiles at you (which are the most common enemy), meanwhile you (a bright, rather small creature) attack by using an orb that also shoots projectiles. So when you hit the attack button your orb flashes, shoots projectiles while also getting shot at by projectiles. Add to that some xp floating to you and you have a game that favors fancy graphics and animations over clear visibility on what is actually going on. I'd say about 60% of the time I died (to enemies) I wasn't actually sure what killed me. I legit couldn't see the projectile that was coming at me, because all the things flashing and floating around blocked the view. I simply can't understand how the developers thought that was a good idea. At the same time I don't understand how no one is talking about this problem because it in my opinion completely ruins the game and makes it borderline frustrating. Instead of relying on quick thinking and reflexes, I have to use hit and run tactics and make sure I do not attack while the enemy is attacking, else I can't dodge the projectiles coming at me. A good example on how this is done right is Hollow Knight. The graphics are much simpler and straight forward, but I can actually see what is going on and don't feel cheated when I die. It is so dissapointed because everything else in this game is fantastic.