The biggest problem for this game is that it claims a state as successor to Baldur's Gate 2. Therefore, it has deliberately woken some expectations to garner interest, which is fine. But you have to deliver on them and sadly this game does not do that. The idea of origin characters per se is not a bad one, but making them also companions is not a good idea. It essentially fills up the rooster of characters with a bunch of main characters. You are essentially punished and mocked for trying to play as "your" character instead of being rewarded for it. How much influence you will have on the character of "their" characters is not known. The background info and traits felt at most cosmetic, but were closer to be non-existent in the game. Essentially it is DOS 3. From the restriction of being allowed only one summon to the inventory, it feels like a little bit of paint was blasted over and then you got the BG3 mechanics and UI. I will add the brutal feeling of discrepancy between what the mechanics shows and what the story tries to tell me. I am a low level character but somehow nothing is out of my range. My level shows me as a mook, but the story tells me I am strong. The story tries to give me a sense of urgency, but I can and do essentially rest after every encounter. Such instances are major immersion breaker. It feels like the developers tried to put in as much Forgotten Realms lore as possible. For BG3 it overall feels in many parts like a brainstorming session out of control. Instead of considering if something makes sense, it feels like the only question asked was, is this cool? If the answer was yes, they put it in. Lastly we have the choices and consequences. As example to illustrate my point there is one big decision and it is majorly skewed in one direction. Instead of it being on a similar level to the decision in BG2 between the Shadow Thieves and the Vampires. One side feels more like an afterthought. It completely lacks polishing and incentive.