You've just walked into the first room of the level, four knights spawn and charge you, but you're prepared. You dash past them, then turn and unleash an enormous fireball that knocks their health down a bit, but doesn't manage to kill them. That's okay, you think, my basic melee attack can stun lock them until they die. You're wrong. One of the enemies is out of your range, or was tucked away in a corner and ambushes you when you're preoccupied, or you just plain misjudged how much damage you do or how fast you attack ^^^^^^^^^^ This right here will be the majority of your runs. You'll enter the Trials without a plan, you'll be defeated, and you'll start all over again, using the currency you obtained from your last runs to gather new Arcana. It'll happen over and over and over again, and you'll love every second of it. This game does one thing really well, and that's punish you for your mistakes. You'll get angry every time your dash doesn't clear a gap and you take damage, that is until you realize that the only way to fall down that gap is with a dash, meaning that you can run straight against the edge and all but ensure that your dash gets you across. It's little things like that that make this game so special, every bit of damage is your fault, but you'll learn quickly how to avoid it, and once you do, it won't matter, because your starting Arcana aren't good enough to carry you, so you'll have to gather more along the way. There are so many things that you'll have to do before you're ready to truly master this game, and even when you've done those things, you'll still have dozens if not hundreds of runs ahead of you. Take a breath, take your time, and you'll maybe, hopefully, finally emerge as the Wizard of Legend.