Each level is mostly self-enclosed and nothing except special powers (tarot cards, which are unlocked by completing objectives during each level) are transferred. The game is inspired by Doom, Serious Sam and Quake. Each level, except the final stage levels, are divided into multiple subsections. An area ''closes'' each time you walk into a red circle, a lot enemies appear and spawn, you defeat them and then advance to the next part. The levels get longer the farther you get into the game. The boss stages are pretty cool and probably the best part of the game. The lack of enemy and weapon variety can make the game boring around the halfway point, which is what happened in my case. The metal tracks were enjoyable, but a bit on the generic side.
An amazing soundtrack, atmosphere and gameplay make this a must-play, especially if you're a fan of older shooters. The base game and expansion take around 20 hours to beat. The AI felt good to play against, though enemies being bullet sponges and not that many on the screen at the same time (which was common for shooters at the time) can be a little annoying. Graphics are dated, but have their charm. Slightly after the halfway point of the game, new weapons and enemy types stopped being introduced. While the level variety was still there, that made the game slightly feel like a drag. The expansion included in this pack return to Na Pali adds a new single-player campaign, which is a direct continuation of the first one. Adding a few new weapons and enemies freshens things up, while it only being half the length of the original provides a quicker experience.
I haven't played with mods yet and I'm only judging the base game. The game has its good parts. The freedom and multiple ways to go about your days, the unfiltered language, the mindless fun and chaos. However, the controls felt awkward, the graphics haven't aged well, there isn't a lot of replay value and it's pretty rough around the edges in other areas.
A pretty good shoot 'em up. The main game and extra content can be finished in around 4 hours. Read the manual for a proper introduction to the story. In the actual game, a few lines before each mission won't tell you much. The gameplay never really drastically changes, but is enjoyable. In each mission, you have to kill a certain percentage of hostiles, then when done, press F1 to advance to the next level. Enemies being bullet sponges can make it feel like a drag at times. The game lacks an auto-save, so save at the beginning of each new mission. Graphics are nothing special.
A poorly implemented save function and checkpoint system can ruin some of the enjoyment people who play for the first time may have. The level design is pretty linear. There are some technical issues and bugs but most of those can be fixed with unofficial patches. Gameplay is fun and has variety. A lot of levels require trial and error to beat. The Graphics and story can be described as a comic book version of John Wick and James Bond. An overall great game with some unfortunate issues.
If you're looking for a short game, which looks and plays like an older beat 'em up, this is an ok choice. The difficulty was inconsistent, but most of the time the levels felt easy to beat, especially the bosses. The gameplay was pretty basic and the length of the game was pretty short.