I Consider myself somewhat of a Metroidvania connisseur, played hollow knights, Bio Manace, even the OG Metroids and Castlevanias, including the ones from GBA and Symfony of the Night, and i understand every game that is to be classified as a "MetroidVania" gives its spin on the genra in some way, such as hollow knights, allowing the player to attack while moving, up and down, and he does that without constricting the player, while this game, attacks are so slow, limiting the player's combat capacity so much, it is actually better to avoid all enemies, or use a knife and shield, because every other weapon is unreliable. The main feature of a metroidvania, the core feature if you will, should be movement, and this game clearly has a major lack on it, how so ? in any other game player will be allowed to perform attacks mid air while retaining full or some mobility, or simply keep a momentum during the air attack animation while in the air performing a cancel when it hits the floor as a freebie so if you dont die attacking someone from above, something this game do not have, air attacks somehow stops you mid air, and you can not move until the animation is finished or unless you cancel that with a dodge. Now i understand this is this game's quirk, so to speak, but was it really a good idea to limit the player's fighting capacity so much so it is a better idea to not fight at all rather than clear a room so you can manouver more easily ? Another would be items, this is clearly an isekai, but why are there modern made items like, plastic bottles and oilments in the game ? not really game breaking, just questioning, but related to items, why is armor and equipments in this game so boring and unsuitable ? why cant you equip a body armor, a trinket and a head piece from the get go ? and unlock more trinket slots as you go along ? There is also the isue with the bugs and glitches and performace issues in some rooms, i dont know why, some rooms through the game lags my shit.