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Fights in Tight Spaces

Solid mechanics, could use some polish.

Let me first say that the game is very good overall. Combat space mechanics: the 3d puzzle element combined with the more classic deckbuilding fight opens very unique opportunities and playstyles. You can focus on direct damage or worm your way through by pitting your foes against each other - or straight up throw them over a balcony. It also adds a lot to enemy variety with things like range, conditional attacks, push and/or AoE. Deckbuilding mechanics: it's inspired from Slay the Spire mechanics with its own twist, where you choose your progression route on the map with different events on the way. Complete in-fights challenges to earn money, max health, heals, more combo meter... you'll always get a card. Then find a Gym room to improve your cards, remove some from your deck and/or buy new ones, the three options aren't mutually exclusive. You will also unlock some passive upgrades for your run after bossfights. Cards and combat balance: Easy to get into, hard to master. Your perspective on how to win changes depending on what your deck is oriented towards. Direct damage? pushing people into each other? turning them against each other? throwing them off the map? You have a pool of momentum (energy) each round to play your cards, and a "combo" meter that will rise for each hit you give and lowers for each movement you make. Some cards require a certain level of combo to be played, others consume it for boosted effect. The damage balance feels fine, but the tanking approach is not viable end-game because it's passive so you'll suffer from enemy special effects+almost impossible to get enough block. Music: it's alright. Doesn't make you sick, loops nicely, fits the game well. WHOLE REVIEW HERE : https://www.gog.com/forum/fights_in_tight_spaces/my_whole_review_for_the_game_1000_characters_not_enough

28 gamers found this review helpful