I like the game, am about halfway through. I don't really like the Metroidvania progression in a game that has separate levels. You have to revisit earlier levels once you get upgrades and I think that is better suited for an open-world game. But others might enjoy it. However, the game has some technical issues: - no native Dualshock controller support. You can work around that with DS4Windows, but you still get XBox button prompts. - the standard Keyboard-layout is set up for US QWERTY keyboards. International customers might run into problems. One example is the '\' key and the only solution I could currently find is to add a QWERTY layout to Windows - Ultrawide support is bad. Instead of more horizontal space, it cuts off the top and bottom part of the screen, which results in a quite zoomed in view. This can make it difficult sometimes to see enemies or ledges. There is an INI-fix, but that gets reset after every cutscene. Also, the Intro-Video, which is rendered in 20:9, is letterboxed into 16:9. This video is then NOT pillarboxed to fit an ultrawide monitor, but fullscreen and is thus vertically squashed.
Haven't even started playing, and I don't even want to anymore. - No options menu to change audio settings - No possibility to change language, except by changing your system language - No support for PS4 controller without external programms (- No achievements on GoG, althout both the Steam and PS4 versions have them. I do not care about achievements, but others do)
I really want to like this game. But I can't. I am a huge fan of RPGs and stealth games, so I thought this was just right up my alley, but sadly the gameplay is simply not good. Technical problems aside (and there are a few), the core mechanics are both too simplistic and don't work correctly. Add bad quest-design and you have a bad game. One example I just have to vent about: I am currently in a quest, where I reached a small platfom above some purple stuff that kills me on contact. To get there I had to time jumps around more of the purple stuff that sprayed from walls at regular intervals (that were just long enough to allow me to pass when I timed and executed the jump perfectly). On that platform I have to fight 3 enemies which can stunlock me and kill me in about 5 hits, but I am only allowed to kill one of them (they of course look nearly identical and teleport around). I have to kill 6 of these special ones and when I accidentally kill one of the others (which get easily cought in the crossfire and don't heal back up), I have to start over. Other issues: - Mines immediately alert the whole faction in the area when triggered, they are immediately hostile and know where I am - When I slide into a guard (sliding is the fastest mode of travelling by foot), again they all are instantly hostile and try to kill me - There is no distiction between junk and crafting components - The weight-limit is unnecessarily low/weight of crafting components too high. You can store items in containers, but putting items into containers and putting them back into your inventory takes time (which increases with stacksize) - I like that you can wear enemy-outfits to disguise, but the enemies are too suspicious. Simply walking around makes them run towards you because they heard you - you can unlock fast travel by hacking terminals (not bad in itself), but all but the first seem to be locked by the main quest (or there is some trick to them that I haven't been able to figure out)