Overland isn’t your regular tactical game. When games like XCOM usually expects you to shoot on everything that moves, Overland punishes you for doing so (the sound of dying monsters attracts more monsters: kill one, two will come out next turn). It’s not a game about fighting, it’s a game about fleeing : swallow your pride, grab that fuel jerrycan and get the hell out of there! You are no match for them and you will never be. Overland isn’t a power fantasy, you don’t feel strong of clever after “solving” a panel, you feel like sh** because you lost fuel doing so while you were precisely here to grab some more, because you had to abandon your closest friend to get out or there alive and because your puppy died. If that’s something you think you can enjoy (I know I do), go for it! That being said : Overland isn’t very welcoming for new players, it has no tutorial and everything has to be learned the hard way. It might takes some time to get used to its unusual gameplay (the inventory system and walk/drive mechanics can feel especially weird) but it’s worth it, because there’s a surprising strategic depth behind those mechanics. For example: since passing items between characters takes no action, it quickly becomes of of the most useful and most important mechanics and you’ll quickly learn to form chain of characters/vehicles to bring an item (say a handheld radio attracting all the monsters) from one side of the map to the other. Lastly: Overland is gorgeous. But you probably noticed that already.