TL;DR: Death's Door is like older Zelda + Dark Souls, in (basically) isometric view. And it’s good - I would recommend it. touch more in length: Gameplay: It’s Isometric “Hack and Slash” - you dodge roll everyone to death - bar some problems with depth perception, it’s very much functional. There are also "puzzles" and exploration - but “puzzles” are "Zelda puzzles" - you don’t really need to be a mensa member to figure them out. Exploration is neat, as it rewards keen eye. But I think it's good that they are there to break up the combat. Upgrades spread around the map (HP, Magic and Spells and alternative weapons) are kind of unnecessary/wasted - all you need is upgrading your speed and attack damage in hub area, BUT it’s something to look for. btw: i liked Stranded Sailor and “squid hints”, instead of a “map with icons ‘go here’ and ‘markers’ where stuff is” Audio-Visual: Good example of "Art Style beats fidelity" graphics wise. No complaints there. Music is good (I like how main theme gets dialled up a notch for final boss - it's a nice touch). Story: It has a light presence. You kind of know where it’s going after 2nd boss (not counting the tutorial-one). But it’s nice. There are few somewhat entertaining characters throughout, and game doesn't take itself too seriously. Side note: “real ending” being callback to “Titan Souls” (previous game of the Devs) is kind of... not the best, This stuff should be a journal entry somewhere, or some background detail, it should not be reward for 100% completion. THAT SAID: story up to the final boss is ok, and self contained. So "post-ending ending" being bit of an downer isn't the worst. technical aspects: It ran on an older gaming laptop without a problem (i7 4770hq + gtx 870m), no crashes, two cases of "controller stuck rumbling" - nothing serious. of interest to ~1% of readers: it worked well under Linux+Lutris (but it's "Linux gaming jank" - your mileage might vary)