checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 1 games. Awesome! You can edit your reviews directly on game pages.
9 Years of Shadows

Fun mechanics that do not work together

This game has a lot of mechanics that, in isolation, could be quite fun: * Using the player's shield as ammo * Complex boss patterns * Upgrades other than the typical constants of metroidvania platformers * Character transformations But the problem is that the way they are implemented doesn't work together! Using the shield bar as ranged ammo with manual regeneration shouldn't be combined with enemies that can only be hurt by that ranged attack AND can phase through walls. Likewise, if you are hit during a boss attack, you will need to skip the entire cycle to even have a chance at recovery; it takes too long, and you can't recover while transformed. There could be a lot of fun here, but instead, a small number of poor design decisions leave only frustration as you die for the 15th time to the same boss. I get enough of that in real life; I don't need it in the games I play.