This game started the idiot concept that when hostiles were around you couldn't navigate well. Hostiles are free to come & go but you aren't--unfair! WC Privateer's hostiles are relentles. The only way I found to enjoy and explore was to immediately sell off guns, shield, missles, etc. Bought Humboldt map and hauled comodies w invulnerable on--absolutely no missions. Used same strategy on RGO ignoring Orzu favor whole game.
This game is like so many others these days in that you have to jump through a shit load of hoops to get into playing the game. The Devs would tell me this replaces a manual or something else. Well, it is tiresome and in many of the games I have like this I can't get past the hoop station. The driving games that use wasd for control are impossible to me.
I find it like so many game nowdays that treat you like a mushroom. I'm slowly solving the mystery of what I am supposed to do. Wander around as intelligently as I can and watch for the E (interact) to appear, the do it and see what happens. I'll have to play this in installments cause I can only stand it for a while.
Graphics good; Sound is appropriate; gameplay is clunky; a you-figure-it-out puzzler; I enjoyed watching a walkthrough more than playing it myself.--make it a movie; hard to see anything; felt lost and disorientated--not in control of much if anything; pay me to play it.
The ED civ has the best tutorial but it does not really prepare one to play the scrimish games or the campaign.The AI in both are persistant and take one out before you can get going. I was preparing defensive ground units as quickly as I could and could not make them fast enough to keep pace with the losses and the AI upgrading their units before I could. I tried the cheat code route but the only command that was recognized was the i_wanna_cheat. So no help there. And to further add to my misery, the unchangable mouse-screen view setup was backwards. If you wanted to move to the east on the map inset you had to go west yet when you are moving a unit you left-click on a spot ahead of the unit--as you get to the limit of the screen display you have to move your mouse in the opposite direction to see more of the screen ahead in the direction you want to go. Has potential to be a good game, but wonky control system and unfair AI stops that.