

Amazing dynamics, great graphics and tricky 3d-labirythngs. Everything that we all so loved in the 'original' Descent series is now back with the vengeance on steroids. This game is a living example the good ideas and concepts never die. My biggest thanks to the creators! And now some more technical details: - graphics 4 out of 5 (but hey, it's and indi-release!) - controls 5 out of 5, just right what you expect - gameplay 5 out of 5, very catchy and dynamic, probably even more dynamic then original one - plot 3 out of 5 quite generic and flat, but to be honest - this is not the game that play for its plot, are you? ;) - sound 5 out of 5, really puts you into the cockpit of a ship Very recommended to all who love dynamic fast-paced shooters and also a 'must-have' for all you enjoyed Descent back in the 90s.

Played for 3 hours, so far - not what I expected at all :( Ion Mayden is much more dynamic, good looking and optimized much better even in alpha review. And don't even try to compare this so actual classics like Heretic / Hexen. Skill management system is a good thing, but so far - new skill apart from few utility spell do not really add anything to the actual gameplay. Did this game had a potential? Yes. But current implementation is very flat, straightforward and lacks creativity.

As many like to say 'a faithful reboot' of the franchise. And it really is - the spirit and catchy gameplay of the first games is present at its best. Dark, psychotic and violent. If you loved the original/splat-pack games - chances are quite high that you will love this one. If you more preferred 'carpocalypse now' version - this one is probably not will be your favorite. Few things I'd like to whine about : - soundtrack is a not as aggressive and driving as it used to be - some cars are completely impossible to drive - this one actually is just as it was 20 years ago, but I hoped they would fix it :) - on 'hard' level of difficulty it seems like your car is made of paper - it is crushed on every small poke from opponents. on the other hand at 'easy' level - it's just the opposite. So this balance could be improved IMO Overall - 4 start out of 5, great game!


The sound engineer for this one should get an "Oscar" of its kind. When played in a good headset, the game literally pulls you into its unique atmosphere of lonely spacecraft, infected with unknown uncompromising enemy lifeform. Not as re-playable as Deus Ex, it still has its place in All-Time-Hall-of-Fame of cyber-punk classics. With no hi-end over-used visual FX, the game makes you shiver and jump out of chair from time to time. An outstanding masterpiece that once again proves - there's no need for tons of models and textures to create something memorable, touching and as close to piece-of-art as gamedev can get.