The setting appears authentic and allows you to take in important facts and details step by step. You also feel in-character while mainting personal connections which, in one way or another, play into your poltical manoeuvres as well. As a sidenote: The aethetic suits the setting well and reading is made easier due to clear fonts and sensible contrasts - good for you as a player as you will read a lot.
I am almost through the game on the harder mode and like the overall atmosphere, the pixelated graphics and funny character dialogues. I won't review the game in total. Just take my 3 / 5 star voting that I overall liked it and it is worth a buy. I did encounter many flaws and bugs which are typical for (old) point & click adventures and should have been avoided, especially when this is picked out ingame, too. First, items frequently despawn from character inventories and are returned to the place I found them. When I continue playing after quite some time, I expect my inventory to still have everything I have found so far. Otherwise, I will go through all the items to solve the current puzzles and be UNABLE to solve it until I consider the possibility that I was struck by that stupid bug again. The game postpones interactions sometimes, like grabbing items, and gives abolsutely no clues when smething changed about it. This caused by quite some headaches together with the bug mentioned above. Often, the game does not provide enough clues to solve the puzzles. This becomes annoying when you have to have knowledge about older technology or the solution to a puzzle is simply illogical. If you design funky puzzles with funky solutions, please be funky-friendly enough to give enough hints here and there. Walking simulator (although it denies to be one ingame!): You will have to walk around often and, yes!, you will encounter situations where you have to walk somewhere, to discover you have to walk back to where you came from, grab something because, now, you unlocked the option for it, and finally go back to the place of real progression and continue. Lastly, point & click does not mean you couldn't provide better, modern ways to navigate the graphical user interface, like allowing the use of keyboard buttons to navigate dialogue options. Fun game which should not only have taken the retro-feeling but also the meaningful innovations of it's genre into account.