Like so many others, I was very excited for this game as an RPG fan with the promise of the deep roleplaying systems and dynamic world. Did Cyberpunk fully deliver on that? Not entirely. But it's still an incredible experience for what it is. THE BAD: As an RPG, it works well enough but it's nothing special. Yeah, there's skill trees and different things you can spec points into like intelligence, strength, etc. but ultimately they're pointless. In conversation, I never found that having the "cool" dialogue option (the attribute that I focused on) changed the outcome much. As for gameplay, I very rarely saw any situation where I couldn't get into some place in multiple ways so it was never important to have the "right" skill (such as having enough intelligence to hack a door). Quest choices also didn't seem to matter for the most part. There's some major choices in the main story in some points but most of the moment-to-moment dialogue affects nothing and many of the side quests (which are mostly generic open world ones) always play out in the same repetitive way. THE GOOD: Design wise, the game is seriously one of the best ever. The lighting and verticality of Night City is often jaw dropping, even at the end of my ~60 hour playthrough it continued to wow me. The story is very well written and unique. Almost to the point where I could see it working as a linear game. If it was marketed differently, this easily could've had the acclaim of Witcher 3.