
This game has two things going for it - the nicely stylized visuals and the soundtrack. That's it unfortunately. The voice acting is decent about half of the time, but the other half almost sounds like a voice synthesizer. The premise gave me hope for a dramatic and mature story, but the writing would be fitting for a cartoon made for young teenagers. Maybe that's the target audience?

A step closer to video games breaking out from their juvenile phase to become a true art of storytelling. While Gone Home is far from perfect it still serves to show video games can be more than just fighting and violence. There's no major twists and the story isn't exactly deep, but it's decent enough. The music, the atmosphere and voice acting truly hits the spot, but the genius of Gone Home lies more in what can be done rather than what has been done.

Ever since Worms Armageddon (and perhaps World Party) Worms has been constantly (d)evolving. All the 3D takes on the classic and attempts to bring in groundbreaking features have failed to make the game better and up until now Armageddon was still the go-to game for the Worms experience. Not anymore. Worms WMD goes back to the roots and makes no attempts to change the classic formula. It looks like Worms and plays like Worms, but has better sounds and a smoother look, more capable AI, many new weapons (while retaining the classics) and fun optional features such as tanks and sentry guns. It's the good old worms updated to bar with modern games.