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Xenonauts

XCOM, minus fluff, plus flexibility

If you like new xcom (EW/EU/2), this will feel comfortable still; but the TU system versus rigid one shot per turn adds so much flexibility and rewards positioning so heavily that I don't miss the lack of special unit abilities or explicit overwatch. This is to xcom what the imperial guard is to space marines; if I had one gripe, it would be that vision cones are tough to determine. Throw flares. Throw more flares. Another flare. Do it. More.