Obviously it is easy to compare this to Dome Keeper but, I think games using genres to make their own thing is an absolutely fine affair. It becomes about whether something diverges and does it's own thing enough. Wall World does this in enough places making it its own thing. The addition of your bass being movable adds an extra element to the 'ward away' gameplay that Dome Keeper has. Dodging and mobility will be the difference between continuing and death. Being able to construct outside of your "dome" also adds new levels of strategy. "Do I find a part of the wall that has two caves close together so I can cluster up my turret buildings, or do I build resource miners to farm upgrades for the Robospider?" Everyone will make you ask different questions about how you will tackle the oncoming difficulties. Although, because you can up and leave a mine at anytime you are forced to make decisions diffferently than you would in Dome Keeper. In dome keeper, being in the dome is strictly reduced to shooting oncoming enemies. The game is beautifully crafted, from the animations to the backdrops and enemy variety, the world is teeming with interesting and varied things to look at. Whilst it is a short affair, I find myself coming back to it over and over again. Bite sized games that leave me wanting to do better on the next run.