It's quite a challenging game really - if well played it lasts an hour and a half, it can last vastly more if you get dragged by the boss fights, for me three of the last four bosses mainly. As positives it has: The interesting mechanics (even to particularly slow typist or bad at coordinating typing and moving, you'll get used to it after a while - it remains though that at times it'll get real rough nevertheless, for example, last part of the last boss has a moveset that requires fine small movements with the right hand to dodge while simultaneously having your left hand flipping left and right because the word's keys rest at opposite ends of the kb) The quaint aesthetic The many nice subtle references* (specially if you're italian like me)Superb soundtrack And above all the demons designs. Bonus: As an italian that knows other italians (and myself...), I was scared the english would be somewhat crappy, but it turned out to be legit well-written As a negative, I'd put the general roughness at some parts, like: It lacks some post-game features, for example a way to rewatch the cutscenes and credits; and to relive parts that aren't related to the boss fights. (Maybe it could be doable through the holyvetti: typing credits would open the credits, typing cutscenes would open a screen from which to play them, etc.); or an updated journal. The mixing of different text formats gets slightly excessive References sometimes are too direct Some less-judgemental critiques: Something post-game to give some life, like keeping magda/lilly The closet doesn't unlock additional clothes, I guess impossible due to time constraints. *The name itself, Ray bibbia, is a pun - bibbia is italian for bible, ray should be obvious, then rebibbia is an actual neighboorhood in Rome, known for its sketchy activity. The japanese naples: is it a pokemon reference, a jojo one, or a joke with the hermit in the volcano thing? I fully think it deserves the five stars I gave
I SAID TO MYSELF: Indie game? Very rarely good, Minecraft, Terraria - but that's it I GOOGLED WHAT ROGUELIKE IS, AND THOUGHT This is going to suck, I never played but I can see myself hating this I was so wrong! Premise: If you're reading the reviews, I'm pretty sure you read the specs - Indie, Roguelike (you probably didn't know what it was before googling, you got pretty convinced it wasn't your cup of tea at all), the unlock mechanics, among other elements-and yelled <<There's nothing attractive to it except for the "starship commander" novelty in it, which probably fades pretty quick, bah!>> That's pretty much what I thought, was sure that no review read would change it, too. That catered an unusual fanbase, that's liked by that group and that's it. I was sure of so for the circa 2 years I've known the existence of this game but not played. All I've to say after all these hours: I'm still not fatigated, and that those were the most efficient couple of bucks shelled - One of the reasons I bought it was because of price, the other was that I always try to try new things - to not root in stubborn behaviors. I won't enter that much in the concrete stuff of it, most reviews already do so. My max: the mechanics are genuinely well crafted, it's a gameplay focused game, so much so, that different ships do have very different vibes, comparable to different classes in rpgs (mage vs warrior) more than the in-class specialization - that's ship layout. "Nah, I won't try it, I get it exceeded your expectations, but I'm pretty sure it's not for me" THE WHOLE FUCKING POINT OF THIS REVIEW IS THAT I WAS PRETTY SURE, THAT IS A FAULTY ARGUMENT, 90% of you in this position of doubt would end up loving the game if purchased. My expectations were rating it a solid 5/10 after some hours of gameplay. Now after actually playing it, my real rating is 9,5/10. Since online services (amazon, uber,etc.) votes' philosophy is different from a critique, 5★ are the perfect choice