Quality RPG experience thus far. Choices with consequence. There are some puzzling design decisions - the prevalence of puzzle battles, where your deck is replaced with a uniuqe one dictated to you being one of the most annoying. What point is it building your army if you are suddenly fighting with something else? My other major complaint is the massive prevalence of shortened battles - making any sort of drawing / multi round tactics that hallmark gwent as a card game moot. Otherwise pretty great. At least something good has come out of gwent post midwinter.