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Cyberpunk 2077

Night City

I've been 'in game' six minutes short of five hours. I've read and listened more than I have walked and talked. I haven't seen the title screen that suggests the life path prologue is complete and I'm yet to meet Johnny Mnemonic. In my inventory there are 38 guns and 30 items of clothing. I've been in a number of firefights, which I am gradually warming to, I've accidently killed three policeman, I've tried to start a conversation with anyone that would listen and I've essentially abandoned the main quest to walk (not drive) around Night City. My PC cries at this game - loudly. A GTX 1070 on high settings in 1440p is a big ask, probably too big for me to tackle the whole game before I upgrade. So yes, perhaps this is a review of Night City rather than Cyberpunk 2077. And let me tell you, Night City is one of the better Open Worlds I have come across, and I know I've barely scratched the surface. Blade Runner is an obvious comparison in terms of aesthetic. That's a compliment. I've encountered a few bugs, but they are not game breaking. For a game the size, it's understandable. The developers will not get them all pre-release and don't have the luxury of early access for others the identify and inform them of their bugs. Patience is required here, comrades. I'm reasonably confident in three years time this will be viewed as a major technological achievement, once the rage over bugs and unrealised expectations has subsided. The developers will keep chipping away at the title with improvements, fixes and additions.

2 gamers found this review helpful