I had high expectations for this game that turn into frustation. - First of all, I really wanted to kill Abel and sabotage Gareth´s plans. None happens. What is the point about make an completely insane, evil chararcter and don´t fight him to death or at least stop him, put him in jail? I can understand that he represent the evil in humanity, not only in himself but this is bad in a game nevertheless. It´s Ok in a book but not in a game. - I wanted Cammy to become full mage since I choose to pick up the book in the last game. Worse than not learn any forbidden spell for battle is Cam bought blueprints for a fireweapon that you will not see in game. This is almost a bad joke. Now the good points of the book...I mean the game ;) It´s very well written. The companions (kind of Royal Guards) have belivable behavior and face mature real life dillemas. Not the usual save the world. All selling points are true and art work very beautifull. The problem is that the game is very short and end when you think it will begin the real fight. A lot of things don´t happen and is left to your imagination.
Cons: There are moral questions and beliefs to face, one of the playable character is a religious fanatic (but good heart) and I don´t use this word lightly, but I never really feel the weight of my actions since the game is too linear. I agree with JinKazaragi about wasted potential but I think the developer will continue the story with another game of same franchise. Pros: The politics of the world are more belivable than most jrpgs out there. It´s not the pure, saint kingdom attacked by all evil, wicked empire. The enemy have some virtues and your king is not a saint. It´s very beautifull for a indie game, I liked the style. The characters don´t try to be comedian and tell a joke ever few minutes (Thanks Deus). There are no idiotic jokes to break imersion.